diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 53f8bb5c2e2..932c55559ad 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -206,7 +206,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) return false; if (state == DONE) - for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) + for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) if (Creature* minion = instance->GetCreature(*i)) if (minion->isWorldBoss() && minion->IsAlive()) return false; @@ -216,11 +216,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) } for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type) - for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i) + for (GuidSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i) if (GameObject* door = instance->GetGameObject(*i)) UpdateDoorState(door); - for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) + for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) if (Creature* minion = instance->GetCreature(*i)) UpdateMinionState(minion, state); @@ -308,7 +308,7 @@ void InstanceScript::WriteSaveDataBossStates(std::ostringstream& data) data << uint32(bossInfo.state) << ' '; } -void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*= nullptr*/) +void InstanceScript::HandleGameObject(ObjectGuid guid, bool open, GameObject* go /*= nullptr*/) { if (!go) go = instance->GetGameObject(guid); @@ -318,7 +318,7 @@ void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*= TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed"); } -void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/) +void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/) { if (!guid) return; @@ -339,7 +339,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0 TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed"); } -void InstanceScript::DoRespawnGameObject(uint64 guid, uint32 timeToDespawn /*= MINUTE*/) +void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/) { if (GameObject* go = instance->GetGameObject(guid)) { |