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path: root/src/server/game/Instances/InstanceScript.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 53f8bb5c2e2..932c55559ad 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -206,7 +206,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
if (state == DONE)
- for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
if (minion->isWorldBoss() && minion->IsAlive())
return false;
@@ -216,11 +216,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
}
for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
- for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
+ for (GuidSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
if (GameObject* door = instance->GetGameObject(*i))
UpdateDoorState(door);
- for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
UpdateMinionState(minion, state);
@@ -308,7 +308,7 @@ void InstanceScript::WriteSaveDataBossStates(std::ostringstream& data)
data << uint32(bossInfo.state) << ' ';
}
-void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*= nullptr*/)
+void InstanceScript::HandleGameObject(ObjectGuid guid, bool open, GameObject* go /*= nullptr*/)
{
if (!go)
go = instance->GetGameObject(guid);
@@ -318,7 +318,7 @@ void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*=
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
-void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
+void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
{
if (!guid)
return;
@@ -339,7 +339,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
-void InstanceScript::DoRespawnGameObject(uint64 guid, uint32 timeToDespawn /*= MINUTE*/)
+void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/)
{
if (GameObject* go = instance->GetGameObject(guid))
{