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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 101f0e4ce4d..fe8bfa6b844 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -39,7 +39,7 @@ void InstanceScript::SaveToDB()
CharacterDatabase.Execute(stmt);
}
-void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
+void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
{
if (!go)
go = instance->GetGameObject(GUID);
@@ -58,7 +58,7 @@ bool InstanceScript::IsEncounterInProgress() const
return false;
}
-void InstanceScript::LoadMinionData(const MinionData *data)
+void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
{
@@ -70,7 +70,7 @@ void InstanceScript::LoadMinionData(const MinionData *data)
sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
-void InstanceScript::LoadDoorData(const DoorData *data)
+void InstanceScript::LoadDoorData(const DoorData* data)
{
while (data->entry)
{
@@ -82,7 +82,7 @@ void InstanceScript::LoadDoorData(const DoorData *data)
sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
-void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
+void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
{
switch (state)
{
@@ -103,7 +103,7 @@ void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
}
}
-void InstanceScript::UpdateDoorState(GameObject *door)
+void InstanceScript::UpdateDoorState(GameObject* door)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
@@ -132,7 +132,7 @@ void InstanceScript::UpdateDoorState(GameObject *door)
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
-void InstanceScript::AddDoor(GameObject *door, bool add)
+void InstanceScript::AddDoor(GameObject* door, bool add)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
@@ -175,7 +175,7 @@ void InstanceScript::AddDoor(GameObject *door, bool add)
UpdateDoorState(door);
}
-void InstanceScript::AddMinion(Creature *minion, bool add)
+void InstanceScript::AddMinion(Creature* minion, bool add)
{
MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
if (itr == minions.end())
@@ -191,7 +191,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
{
if (id < bosses.size())
{
- BossInfo *bossInfo = &bosses[id];
+ BossInfo* bossInfo = &bosses[id];
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
@@ -292,7 +292,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
if (!lPlayers.isEmpty())
{
for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
- if (Player *pPlayer = itr->getSource())
+ if (Player* pPlayer = itr->getSource())
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
}
else
@@ -311,8 +311,8 @@ void InstanceScript::DoSendNotifyToInstance(const char *format, ...)
va_start(ap, format);
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player *pPlayer = i->getSource())
- if (WorldSession *pSession = pPlayer->GetSession())
+ if (Player* pPlayer = i->getSource())
+ if (WorldSession* pSession = pPlayer->GetSession())
pSession->SendNotification(format, ap);
}
va_end(ap);
@@ -326,7 +326,7 @@ void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
@@ -337,7 +337,7 @@ void InstanceScript::DoStartTimedAchievement(AchievementCriteriaTimedTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry);
}
@@ -348,7 +348,7 @@ void InstanceScript::DoStopTimedAchievement(AchievementCriteriaTimedTypes type,
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
+ if (Player* pPlayer = i->getSource())
pPlayer->GetAchievementMgr().RemoveTimedAchievement(type, entry);
}