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-rw-r--r--src/server/game/Instances/InstanceLockMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceLockMgr.cpp b/src/server/game/Instances/InstanceLockMgr.cpp
index bf84985bdea..98398d3989c 100644
--- a/src/server/game/Instances/InstanceLockMgr.cpp
+++ b/src/server/game/Instances/InstanceLockMgr.cpp
@@ -280,7 +280,7 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
InstanceLock* instanceLock = FindActiveInstanceLock(playerGuid, entries, true, true);
if (!instanceLock)
{
- std::unique_lock<std::shared_mutex> guard(_locksMutex);
+ std::scoped_lock guard(_locksMutex);
// Move lock from temporary storage if it exists there
// This is to avoid destroying expired locks before any boss is killed in a fresh lock
@@ -323,7 +323,7 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
GetNextResetTime(entries), updateEvent.InstanceId);
{
- std::unique_lock<std::shared_mutex> guard(_locksMutex);
+ std::scoped_lock guard(_locksMutex);
_instanceLocksByPlayer[playerGuid][entries.GetKey()].reset(instanceLock);
}