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path: root/src/server/game/Maps/Map.cpp
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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9569b587112..514e6bad159 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -66,7 +66,7 @@ GridState* si_GridStates[MAX_GRID_STATE];
ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE),
- WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
+ Intensity(0.0f), OverrideLightId(0), TransitionMilliseconds(0) { }
Map::~Map()
{
@@ -4570,7 +4570,7 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = overrideLightId;
- overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
+ overrideLight.TransitionMilliseconds = itr->second.TransitionMilliseconds;
player->SendDirectMessage(overrideLight.Write());
}
}
@@ -4588,7 +4588,7 @@ void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player
{
if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
{
- WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade);
+ WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.Intensity);
player->SendDirectMessage(weather.Write());
}
else if (zoneDynamicInfo.DefaultWeather)
@@ -4633,16 +4633,16 @@ Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId)
return info.DefaultWeather.get();
}
-void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
+void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)
{
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId;
- info.WeatherGrade = weatherGrade;
+ info.Intensity = intensity;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
- WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
+ WorldPackets::Misc::Weather weather(weatherId, intensity);
weather.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
@@ -4652,19 +4652,19 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra
}
}
-void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
+void Map::SetZoneOverrideLight(uint32 zoneId, uint32 overrideLightId, uint32 transitionMilliseconds)
{
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
- info.OverrideLightId = lightId;
- info.LightFadeInTime = fadeInTime;
+ info.OverrideLightId = overrideLightId;
+ info.TransitionMilliseconds = transitionMilliseconds;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = _defaultLight;
- overrideLight.OverrideLightID = lightId;
- overrideLight.TransitionMilliseconds = fadeInTime;
+ overrideLight.OverrideLightID = overrideLightId;
+ overrideLight.TransitionMilliseconds = transitionMilliseconds;
overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)