diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-28 22:23:20 +0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-28 19:23:20 +0100 |
commit | 5cfce94619cc02cc04bb25ccdd2e1b98e53d9160 (patch) | |
tree | cea19a8eff29e667df807961d8241719060291ca /src/server/game/Maps/Map.cpp | |
parent | 6cbfda2fcecdda980b60b359018e520f1daeaf3a (diff) |
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9569b587112..514e6bad159 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -66,7 +66,7 @@ GridState* si_GridStates[MAX_GRID_STATE]; ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE), - WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { } + Intensity(0.0f), OverrideLightId(0), TransitionMilliseconds(0) { } Map::~Map() { @@ -4570,7 +4570,7 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = _defaultLight; overrideLight.OverrideLightID = overrideLightId; - overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime; + overrideLight.TransitionMilliseconds = itr->second.TransitionMilliseconds; player->SendDirectMessage(overrideLight.Write()); } } @@ -4588,7 +4588,7 @@ void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player { if (WeatherState weatherId = zoneDynamicInfo.WeatherId) { - WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade); + WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.Intensity); player->SendDirectMessage(weather.Write()); } else if (zoneDynamicInfo.DefaultWeather) @@ -4633,16 +4633,16 @@ Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId) return info.DefaultWeather.get(); } -void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) +void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) { ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; info.WeatherId = weatherId; - info.WeatherGrade = weatherGrade; + info.Intensity = intensity; Map::PlayerList const& players = GetPlayers(); if (!players.isEmpty()) { - WorldPackets::Misc::Weather weather(weatherId, weatherGrade); + WorldPackets::Misc::Weather weather(weatherId, intensity); weather.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) @@ -4652,19 +4652,19 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra } } -void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) +void Map::SetZoneOverrideLight(uint32 zoneId, uint32 overrideLightId, uint32 transitionMilliseconds) { ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; - info.OverrideLightId = lightId; - info.LightFadeInTime = fadeInTime; + info.OverrideLightId = overrideLightId; + info.TransitionMilliseconds = transitionMilliseconds; Map::PlayerList const& players = GetPlayers(); if (!players.isEmpty()) { WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = _defaultLight; - overrideLight.OverrideLightID = lightId; - overrideLight.TransitionMilliseconds = fadeInTime; + overrideLight.OverrideLightID = overrideLightId; + overrideLight.TransitionMilliseconds = transitionMilliseconds; overrideLight.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) |