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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 82659e32016..270c4c782b6 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1230,7 +1230,7 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
-uint16 GridMap::getArea(float x, float y)
+uint16 GridMap::getArea(float x, float y) const
{
if (!_areaMap)
return _gridArea;
@@ -1463,7 +1463,7 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
-float GridMap::getLiquidLevel(float x, float y)
+float GridMap::getLiquidLevel(float x, float y) const
{
if (!_liquidMap)
return _liquidLevel;
@@ -1483,7 +1483,7 @@ float GridMap::getLiquidLevel(float x, float y)
}
// Why does this return LIQUID data?
-uint8 GridMap::getTerrainType(float x, float y)
+uint8 GridMap::getTerrainType(float x, float y) const
{
if (!_liquidFlags)
return 0;