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path: root/src/server/game/Maps/Map.cpp
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Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 6a4e02a9d1b..202d01aa928 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -62,8 +62,7 @@ struct ScriptAction
Map::~Map()
{
- if (!Instanceable())
- sScriptMgr.OnDestroyMap(this);
+ sScriptMgr.OnDestroyMap(this);
UnloadAll();
@@ -170,10 +169,10 @@ void Map::LoadMap(int gx,int gy, bool reload)
if (GridMaps[gx][gy])
{
sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
+ sScriptMgr.OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
+
delete (GridMaps[gx][gy]);
GridMaps[gx][gy]=NULL;
-
- sScriptMgr.OnUnloadGridMap(this, gx, gy);
}
// map file name
@@ -190,7 +189,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
}
delete [] tmp;
- sScriptMgr.OnLoadGridMap(this, gx, gy);
+ sScriptMgr.OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
}
void Map::LoadMapAndVMap(int gx,int gy)
@@ -237,8 +236,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
- if (!Instanceable())
- sScriptMgr.OnCreateMap(this);
+ sScriptMgr.OnCreateMap(this);
}
void Map::InitVisibilityDistance()
@@ -447,7 +445,7 @@ bool Map::Add(Player *player)
player->m_clientGUIDs.clear();
player->UpdateObjectVisibility(true);
- sScriptMgr.OnPlayerEnter(this, player);
+ sScriptMgr.OnPlayerEnterMap(this, player);
return true;
}
@@ -739,7 +737,7 @@ void Map::Remove(Player *player, bool remove)
if (remove)
DeleteFromWorld(player);
- sScriptMgr.OnPlayerLeave(this, player);
+ sScriptMgr.OnPlayerLeaveMap(this, player);
}
template<class T>