diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5dcce67bcd3..e122c5bffae 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -119,7 +119,7 @@ void Map::LoadVMap(int gx, int gy) { // x and y are swapped !! int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx, gy); - switch(vmapLoadResult) + switch (vmapLoadResult) { case VMAP::VMAP_LOAD_RESULT_OK: sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); @@ -305,8 +305,8 @@ void Map::SwitchGridContainers(T* obj, bool on) obj->m_isWorldObject = on; } -template void Map::SwitchGridContainers(Creature* , bool); -//template void Map::SwitchGridContainers(DynamicObject* , bool); +template void Map::SwitchGridContainers(Creature*, bool); +//template void Map::SwitchGridContainers(DynamicObject*, bool); template<class T> void Map::DeleteFromWorld(T* obj) @@ -2028,7 +2028,7 @@ void Map::RemoveAllObjectsInRemoveList() bool on = itr->second; i_objectsToSwitch.erase(itr); - switch(obj->GetTypeId()) + switch (obj->GetTypeId()) { case TYPEID_UNIT: if (!obj->ToCreature()->isPet()) @@ -2045,7 +2045,7 @@ void Map::RemoveAllObjectsInRemoveList() std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin(); WorldObject* obj = *itr; - switch(obj->GetTypeId()) + switch (obj->GetTypeId()) { case TYPEID_CORPSE: { @@ -2181,10 +2181,10 @@ template void Map::Add(Creature*); template void Map::Add(GameObject*); template void Map::Add(DynamicObject*); -template void Map::Remove(Corpse* , bool); -template void Map::Remove(Creature* , bool); -template void Map::Remove(GameObject* , bool); -template void Map::Remove(DynamicObject* , bool); +template void Map::Remove(Corpse*, bool); +template void Map::Remove(Creature*, bool); +template void Map::Remove(GameObject*, bool); +template void Map::Remove(DynamicObject*, bool); /* ******* Dungeon Instance Maps ******* */ @@ -2593,7 +2593,7 @@ BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Ma BattlegroundMap::~BattlegroundMap() { - if(m_bg) + if (m_bg) { //unlink to prevent crash, always unlink all pointer reference before destruction m_bg->SetBgMap(NULL); |