diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2b2ba2e7f4a..d8fbb645a27 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3136,7 +3136,7 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans) _respawnTimes.erase(info->handle); // database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); stmt->setUInt16(0, info->type); stmt->setUInt32(1, info->spawnId); stmt->setUInt16(2, GetId()); @@ -3897,7 +3897,7 @@ void InstanceMap::CreateInstanceData(bool load) if (load) { /// @todo make a global storage for this - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); stmt->setUInt16(0, uint16(GetId())); stmt->setUInt32(1, i_InstanceId); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -4134,7 +4134,7 @@ bool Map::GetEntrancePos(int32& mapid, float& x, float& y) const bool InstanceMap::HasPermBoundPlayers() const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE); stmt->setUInt16(0,GetInstanceId()); return !!CharacterDatabase.Query(stmt); } @@ -4338,7 +4338,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); stmt->setUInt16(0, info.type); stmt->setUInt32(1, info.spawnId); stmt->setUInt64(2, uint64(info.respawnTime)); @@ -4349,7 +4349,7 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans) void Map::LoadRespawnTimes() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS); stmt->setUInt16(0, GetId()); stmt->setUInt32(1, GetInstanceId()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -4379,7 +4379,7 @@ void Map::LoadRespawnTimes() /*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS); stmt->setUInt16(0, mapId); stmt->setUInt32(1, instanceId); CharacterDatabase.Execute(stmt); @@ -4403,7 +4403,7 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const void Map::LoadCorpseData() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); @@ -4440,7 +4440,7 @@ void Map::LoadCorpseData() void Map::DeleteCorpseData() { // DELETE FROM corpse WHERE mapId = ? AND instanceId = ? - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, GetInstanceId()); CharacterDatabase.Execute(stmt); |