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authorShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-31 13:42:01 +0000
commitfe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (patch)
tree35657c5b61793491be1c52364eb48b1fdb13003c /src/server/game/Maps/Map.cpp
parentf880132bb952656378172c9b54093473d279f506 (diff)
Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb800014f53341f12505f60ee2b5fb6f) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/database/Database/DatabaseWorkerPool.cpp # src/server/database/Database/Implementation/HotfixDatabase.h # src/server/database/Database/MySQLConnection.cpp # src/server/database/Database/MySQLConnection.h # src/server/database/Database/PreparedStatement.cpp # src/server/database/Database/PreparedStatement.h # src/server/database/Database/QueryHolder.cpp # src/server/database/Database/SQLOperation.h # src/server/database/Database/Transaction.h # src/server/game/Accounts/BattlenetAccountMgr.cpp # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/AuctionHouse/AuctionHouseMgr.cpp # src/server/game/AuctionHouseBot/AuctionHouseBot.cpp # src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp # src/server/game/BattlePets/BattlePetMgr.cpp # src/server/game/Battlegrounds/ArenaTeam.cpp # src/server/game/BlackMarket/BlackMarketMgr.cpp # src/server/game/Chat/Channels/Channel.cpp # src/server/game/Entities/Corpse/Corpse.cpp # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Pet/Pet.cpp # src/server/game/Entities/Player/CollectionMgr.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Garrison/Garrison.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Groups/Group.cpp # src/server/game/Guilds/Guild.cpp # src/server/game/Guilds/GuildFinderMgr.cpp # src/server/game/Guilds/GuildMgr.cpp # src/server/game/Handlers/AuctionHouseHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/ItemHandler.cpp # src/server/game/Handlers/MailHandler.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Handlers/TicketHandler.cpp # src/server/game/Loot/Loot.cpp # src/server/game/Mails/Mail.cpp # src/server/game/Maps/Map.cpp # src/server/game/Movement/Waypoints/WaypointManager.cpp # src/server/game/OutdoorPvP/OutdoorPvP.cpp # src/server/game/Pools/PoolMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp # src/server/game/Reputation/ReputationMgr.cpp # src/server/game/Scenarios/InstanceScenario.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Spells/SpellHistory.cpp # src/server/game/Support/SupportMgr.cpp # src/server/game/Tools/PlayerDump.cpp # src/server/game/World/World.cpp # src/server/scripts/Commands/cs_account.cpp # src/server/scripts/Commands/cs_ban.cpp # src/server/scripts/Commands/cs_battlenet_account.cpp # src/server/scripts/Commands/cs_group.cpp # src/server/scripts/Commands/cs_lfg.cpp # src/server/scripts/Commands/cs_list.cpp # src/server/scripts/Commands/cs_message.cpp # src/server/scripts/Commands/cs_misc.cpp # src/server/scripts/Commands/cs_npc.cpp # src/server/scripts/Commands/cs_tele.cpp # src/server/scripts/Commands/cs_wp.cpp # src/server/shared/DataStores/DB2DatabaseLoader.cpp # src/server/shared/Realm/RealmList.cpp
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2b2ba2e7f4a..d8fbb645a27 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3136,7 +3136,7 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans)
_respawnTimes.erase(info->handle);
// database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
stmt->setUInt16(0, info->type);
stmt->setUInt32(1, info->spawnId);
stmt->setUInt16(2, GetId());
@@ -3897,7 +3897,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (load)
{
/// @todo make a global storage for this
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
stmt->setUInt16(0, uint16(GetId()));
stmt->setUInt32(1, i_InstanceId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -4134,7 +4134,7 @@ bool Map::GetEntrancePos(int32& mapid, float& x, float& y) const
bool InstanceMap::HasPermBoundPlayers() const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
stmt->setUInt16(0,GetInstanceId());
return !!CharacterDatabase.Query(stmt);
}
@@ -4338,7 +4338,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
stmt->setUInt16(0, info.type);
stmt->setUInt32(1, info.spawnId);
stmt->setUInt64(2, uint64(info.respawnTime));
@@ -4349,7 +4349,7 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
void Map::LoadRespawnTimes()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -4379,7 +4379,7 @@ void Map::LoadRespawnTimes()
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
@@ -4403,7 +4403,7 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
void Map::LoadCorpseData()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
@@ -4440,7 +4440,7 @@ void Map::LoadCorpseData()
void Map::DeleteCorpseData()
{
// DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
CharacterDatabase.Execute(stmt);