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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_MAP_H
+#define TRINITY_MAP_H
+
+#include "Platform/Define.h"
+#include "Policies/ThreadingModel.h"
+#include "ace/RW_Thread_Mutex.h"
+#include "ace/Thread_Mutex.h"
+
+#include "DBCStructure.h"
+#include "GridDefines.h"
+#include "Cell.h"
+#include "Timer.h"
+#include "SharedDefines.h"
+#include "GameSystem/GridRefManager.h"
+#include "MapRefManager.h"
+#include "mersennetwister/MersenneTwister.h"
+
+#include <bitset>
+#include <list>
+
+class Unit;
+class WorldPacket;
+class InstanceData;
+class Group;
+class InstanceSave;
+class Object;
+class WorldObject;
+class TempSummon;
+class Player;
+class CreatureGroup;
+struct ScriptInfo;
+struct ScriptAction;
+struct Position;
+class BattleGround;
+
+//******************************************
+// Map file format defines
+//******************************************
+#define MAP_MAGIC 'SPAM'
+#define MAP_VERSION_MAGIC '0.1w'
+#define MAP_AREA_MAGIC 'AERA'
+#define MAP_HEIGHT_MAGIC 'TGHM'
+#define MAP_LIQUID_MAGIC 'QILM'
+
+struct map_fileheader
+{
+ uint32 mapMagic;
+ uint32 versionMagic;
+ uint32 areaMapOffset;
+ uint32 areaMapSize;
+ uint32 heightMapOffset;
+ uint32 heightMapSize;
+ uint32 liquidMapOffset;
+ uint32 liquidMapSize;
+};
+
+#define MAP_AREA_NO_AREA 0x0001
+
+struct map_areaHeader
+{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 gridArea;
+};
+
+#define MAP_HEIGHT_NO_HEIGHT 0x0001
+#define MAP_HEIGHT_AS_INT16 0x0002
+#define MAP_HEIGHT_AS_INT8 0x0004
+
+struct map_heightHeader
+{
+ uint32 fourcc;
+ uint32 flags;
+ float gridHeight;
+ float gridMaxHeight;
+};
+
+#define MAP_LIQUID_NO_TYPE 0x0001
+#define MAP_LIQUID_NO_HEIGHT 0x0002
+
+struct map_liquidHeader
+{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 liquidType;
+ uint8 offsetX;
+ uint8 offsetY;
+ uint8 width;
+ uint8 height;
+ float liquidLevel;
+};
+
+enum ZLiquidStatus
+{
+ LIQUID_MAP_NO_WATER = 0x00000000,
+ LIQUID_MAP_ABOVE_WATER = 0x00000001,
+ LIQUID_MAP_WATER_WALK = 0x00000002,
+ LIQUID_MAP_IN_WATER = 0x00000004,
+ LIQUID_MAP_UNDER_WATER = 0x00000008
+};
+
+#define MAP_LIQUID_TYPE_NO_WATER 0x00
+#define MAP_LIQUID_TYPE_WATER 0x01
+#define MAP_LIQUID_TYPE_OCEAN 0x02
+#define MAP_LIQUID_TYPE_MAGMA 0x04
+#define MAP_LIQUID_TYPE_SLIME 0x08
+
+#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
+
+#define MAP_LIQUID_TYPE_DARK_WATER 0x10
+#define MAP_LIQUID_TYPE_WMO_WATER 0x20
+
+struct LiquidData
+{
+ uint32 type;
+ float level;
+ float depth_level;
+};
+
+class GridMap
+{
+ uint32 m_flags;
+ // Area data
+ uint16 m_gridArea;
+ uint16 *m_area_map;
+ // Height level data
+ float m_gridHeight;
+ float m_gridIntHeightMultiplier;
+ union{
+ float *m_V9;
+ uint16 *m_uint16_V9;
+ uint8 *m_uint8_V9;
+ };
+ union{
+ float *m_V8;
+ uint16 *m_uint16_V8;
+ uint8 *m_uint8_V8;
+ };
+ // Liquid data
+ uint16 m_liquidType;
+ uint8 m_liquid_offX;
+ uint8 m_liquid_offY;
+ uint8 m_liquid_width;
+ uint8 m_liquid_height;
+ float m_liquidLevel;
+ uint8 *m_liquid_type;
+ float *m_liquid_map;
+
+ bool loadAreaData(FILE *in, uint32 offset, uint32 size);
+ bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
+ bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
+
+ // Get height functions and pointers
+ typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
+ pGetHeightPtr m_gridGetHeight;
+ float getHeightFromFloat(float x, float y) const;
+ float getHeightFromUint16(float x, float y) const;
+ float getHeightFromUint8(float x, float y) const;
+ float getHeightFromFlat(float x, float y) const;
+
+public:
+ GridMap();
+ ~GridMap();
+ bool loadData(char *filaname);
+ void unloadData();
+
+ uint16 getArea(float x, float y);
+ inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
+ float getLiquidLevel(float x, float y);
+ uint8 getTerrainType(float x, float y);
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
+};
+
+struct CreatureMover
+{
+ CreatureMover() : x(0), y(0), z(0), ang(0) {}
+ CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
+
+ float x, y, z, ang;
+};
+
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+#if defined(__GNUC__)
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+struct InstanceTemplate
+{
+ uint32 map;
+ uint32 parent;
+ uint32 access_id;
+ float startLocX;
+ float startLocY;
+ float startLocZ;
+ float startLocO;
+ uint32 script_id;
+ bool allowMount;
+};
+
+enum LevelRequirementVsMode
+{
+ LEVELREQUIREMENT_HEROIC = 70
+};
+
+#if defined(__GNUC__)
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
+
+#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
+#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
+#define MIN_UNLOAD_DELAY 1 // immediate unload
+
+typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
+
+class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>
+{
+ friend class MapReference;
+ public:
+ Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
+ virtual ~Map();
+
+ // currently unused for normal maps
+ bool CanUnload(uint32 diff)
+ {
+ if (!m_unloadTimer) return false;
+ if (m_unloadTimer <= diff) return true;
+ m_unloadTimer -= diff;
+ return false;
+ }
+
+ virtual bool Add(Player *);
+ virtual void Remove(Player *, bool);
+ template<class T> void Add(T *);
+ template<class T> void Remove(T *, bool);
+
+ virtual void Update(const uint32&);
+
+ /*
+ void MessageBroadcast(Player *, WorldPacket *, bool to_self);
+ void MessageBroadcast(WorldObject *, WorldPacket *);
+ void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
+ void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
+ */
+
+ float GetVisibilityDistance() const { return m_VisibleDistance; }
+ //function for setting up visibility distance for maps on per-type/per-Id basis
+ virtual void InitVisibilityDistance();
+
+ void PlayerRelocation(Player *, float x, float y, float z, float orientation);
+ void CreatureRelocation(Creature *creature, float x, float y, float z, float ang);
+
+ template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
+
+ bool IsRemovalGrid(float x, float y) const
+ {
+ GridPair p = Trinity::ComputeGridPair(x, y);
+ return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
+ }
+
+ bool IsLoaded(float x, float y) const
+ {
+ GridPair p = Trinity::ComputeGridPair(x, y);
+ return loaded(p);
+ }
+
+ bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
+ void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
+ void LoadGrid(float x, float y);
+ bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
+ virtual void UnloadAll();
+
+ void ResetGridExpiry(NGridType &grid, float factor = 1) const
+ {
+ grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor));
+ }
+
+ time_t GetGridExpiry(void) const { return i_gridExpiry; }
+ uint32 GetId(void) const { return i_mapEntry->MapID; }
+
+ static bool ExistMap(uint32 mapid, int gx, int gy);
+ static bool ExistVMap(uint32 mapid, int gx, int gy);
+
+ static void InitStateMachine();
+ static void DeleteStateMachine();
+
+ Map const * GetParent() const { return m_parentMap; }
+
+ // some calls like isInWater should not use vmaps due to processor power
+ // can return INVALID_HEIGHT if under z+2 z coord not found height
+ float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
+
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
+
+ uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
+ bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
+
+ bool IsOutdoors(float x, float y, float z) const;
+
+ uint8 GetTerrainType(float x, float y) const;
+ float GetWaterLevel(float x, float y) const;
+ bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
+ bool IsUnderWater(float x, float y, float z) const;
+
+ static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
+ static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
+ static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
+
+ uint32 GetAreaId(float x, float y, float z) const
+ {
+ return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ }
+
+ uint32 GetZoneId(float x, float y, float z) const
+ {
+ return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ }
+
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
+ {
+ GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
+ }
+
+ void MoveAllCreaturesInMoveList();
+ void RemoveAllObjectsInRemoveList();
+ virtual void RemoveAllPlayers();
+
+ bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
+
+ // assert print helper
+ bool CheckGridIntegrity(Creature* c, bool moved) const;
+
+ uint32 GetInstanceId() const { return i_InstanceId; }
+ uint8 GetSpawnMode() const { return (i_spawnMode); }
+ virtual bool CanEnter(Player* /*player*/) { return true; }
+ const char* GetMapName() const;
+
+ // have meaning only for instanced map (that have set real difficulty)
+ Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
+ bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
+ MapDifficulty const* GetMapDifficulty() const;
+
+ bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
+ // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
+ bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
+ bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
+ bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
+ bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; }
+ bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; }
+ bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
+ bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
+ bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
+ bool GetEntrancePos(int32 &mapid, float &x, float &y)
+ {
+ if (!i_mapEntry)
+ return false;
+ return i_mapEntry->GetEntrancePos(mapid, x, y);
+ }
+
+ void AddObjectToRemoveList(WorldObject *obj);
+ void AddObjectToSwitchList(WorldObject *obj, bool on);
+ virtual void DelayedUpdate(const uint32 diff);
+
+ virtual bool RemoveBones(uint64 guid, float x, float y);
+
+ void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
+ void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
+
+ void resetMarkedCells() { marked_cells.reset(); }
+ bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
+ void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
+
+ bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
+ uint32 GetPlayersCountExceptGMs() const;
+ bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
+
+ void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
+ void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
+
+ void SendToPlayers(WorldPacket const* data) const;
+
+ typedef MapRefManager PlayerList;
+ PlayerList const& GetPlayers() const { return m_mapRefManager; }
+
+ //per-map script storage
+ void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
+ void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
+
+ // must called with AddToWorld
+ template<class T>
+ void AddToActive(T* obj) { AddToActiveHelper(obj); }
+
+ void AddToActive(Creature* obj);
+
+ // must called with RemoveFromWorld
+ template<class T>
+ void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
+
+ void RemoveFromActive(Creature* obj);
+
+ template<class T> void SwitchGridContainers(T* obj, bool active);
+ template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
+ template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
+ template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
+ CreatureGroupHolderType CreatureGroupHolder;
+
+ void UpdateIteratorBack(Player *player);
+
+#ifdef MAP_BASED_RAND_GEN
+ MTRand mtRand;
+ int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
+ uint32 urand(uint32 min, uint32 max) { return mtRand.randInt(max - min) + min; }
+ int32 rand32() { return mtRand.randInt(); }
+ double rand_norm() { return mtRand.randExc(); }
+ double rand_chance() { return mtRand.randExc(100.0); }
+#endif
+
+ TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
+ Creature* GetCreature(uint64 guid);
+ GameObject* GetGameObject(uint64 guid);
+ DynamicObject* GetDynamicObject(uint64 guid);
+ private:
+ void LoadMapAndVMap(int gx, int gy);
+ void LoadVMap(int gx, int gy);
+ void LoadMap(int gx,int gy, bool reload = false);
+ GridMap *GetGrid(float x, float y);
+
+ void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
+
+ void SendInitSelf(Player * player);
+
+ void SendInitTransports(Player * player);
+ void SendRemoveTransports(Player * player);
+
+ bool CreatureCellRelocation(Creature *creature, Cell new_cell);
+
+ void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
+ CreatureMoveList i_creaturesToMove;
+
+ bool loaded(const GridPair &) const;
+ void EnsureGridCreated(const GridPair &);
+ bool EnsureGridLoaded(Cell const&);
+ void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
+
+ void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
+
+ template<class T> void AddType(T *obj);
+ template<class T> void RemoveType(T *obj, bool);
+
+ NGridType* getNGrid(uint32 x, uint32 y) const
+ {
+ ASSERT(x < MAX_NUMBER_OF_GRIDS);
+ ASSERT(y < MAX_NUMBER_OF_GRIDS);
+ return i_grids[x][y];
+ }
+
+ bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
+ void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
+
+ void setNGrid(NGridType* grid, uint32 x, uint32 y);
+ void ScriptsProcess();
+
+ void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
+ protected:
+ void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
+
+ typedef Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
+
+ MapEntry const* i_mapEntry;
+ uint8 i_spawnMode;
+ uint32 i_InstanceId;
+ uint32 m_unloadTimer;
+ float m_VisibleDistance;
+
+ MapRefManager m_mapRefManager;
+ MapRefManager::iterator m_mapRefIter;
+
+ int32 m_VisibilityNotifyPeriod;
+
+ typedef std::set<WorldObject*> ActiveNonPlayers;
+ ActiveNonPlayers m_activeNonPlayers;
+ ActiveNonPlayers::iterator m_activeNonPlayersIter;
+
+ private:
+ time_t i_gridExpiry;
+
+ //used for fast base_map (e.g. MapInstanced class object) search for
+ //InstanceMaps and BattleGroundMaps...
+ Map* m_parentMap;
+
+ NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+ GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+ std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
+
+ //these functions used to process player/mob aggro reactions and
+ //visibility calculations. Highly optimized for massive calculations
+ void ProcessRelocationNotifies(const uint32 &diff);
+
+ bool i_scriptLock;
+ std::set<WorldObject *> i_objectsToRemove;
+ std::map<WorldObject*, bool> i_objectsToSwitch;
+ std::set<WorldObject*> i_worldObjects;
+ std::multimap<time_t, ScriptAction> m_scriptSchedule;
+
+ // Type specific code for add/remove to/from grid
+ template<class T>
+ void AddToGrid(T*, NGridType *, Cell const&);
+
+ template<class T>
+ void RemoveFromGrid(T*, NGridType *, Cell const&);
+
+ template<class T>
+ void DeleteFromWorld(T*);
+
+ template<class T>
+ void AddToActiveHelper(T* obj)
+ {
+ m_activeNonPlayers.insert(obj);
+ }
+
+ template<class T>
+ void RemoveFromActiveHelper(T* obj)
+ {
+ // Map::Update for active object in proccess
+ if (m_activeNonPlayersIter != m_activeNonPlayers.end())
+ {
+ ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
+ if (itr == m_activeNonPlayers.end())
+ return;
+ if (itr == m_activeNonPlayersIter)
+ ++m_activeNonPlayersIter;
+ m_activeNonPlayers.erase(itr);
+ }
+ else
+ m_activeNonPlayers.erase(obj);
+ }
+};
+
+enum InstanceResetMethod
+{
+ INSTANCE_RESET_ALL,
+ INSTANCE_RESET_CHANGE_DIFFICULTY,
+ INSTANCE_RESET_GLOBAL,
+ INSTANCE_RESET_GROUP_DISBAND,
+ INSTANCE_RESET_GROUP_JOIN,
+ INSTANCE_RESET_RESPAWN_DELAY
+};
+
+class InstanceMap : public Map
+{
+ public:
+ InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
+ ~InstanceMap();
+ bool Add(Player *);
+ void Remove(Player *, bool);
+ void Update(const uint32&);
+ void CreateInstanceData(bool load);
+ bool Reset(uint8 method);
+ uint32 GetScriptId() { return i_script_id; }
+ InstanceData* GetInstanceData() { return i_data; }
+ void PermBindAllPlayers(Player *player);
+ void UnloadAll();
+ bool CanEnter(Player* player);
+ void SendResetWarnings(uint32 timeLeft) const;
+ void SetResetSchedule(bool on);
+
+ uint32 GetMaxPlayers() const;
+ uint32 GetMaxResetDelay() const;
+
+ virtual void InitVisibilityDistance();
+ private:
+ bool m_resetAfterUnload;
+ bool m_unloadWhenEmpty;
+ InstanceData* i_data;
+ uint32 i_script_id;
+};
+
+class BattleGroundMap : public Map
+{
+ public:
+ BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
+ ~BattleGroundMap();
+
+ bool Add(Player *);
+ void Remove(Player *, bool);
+ bool CanEnter(Player* player);
+ void SetUnload();
+ //void UnloadAll(bool pForce);
+ void RemoveAllPlayers();
+
+ virtual void InitVisibilityDistance();
+ BattleGround* GetBG() { return m_bg; }
+ void SetBG(BattleGround* bg) { m_bg = bg; }
+ private:
+ BattleGround* m_bg;
+};
+
+/*inline
+uint64
+Map::CalculateGridMask(const uint32 &y) const
+{
+ uint64 mask = 1;
+ mask <<= y;
+ return mask;
+}
+*/
+
+template<class T, class CONTAINER>
+inline void
+Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
+{
+ const uint32 x = cell.GridX();
+ const uint32 y = cell.GridY();
+ const uint32 cell_x = cell.CellX();
+ const uint32 cell_y = cell.CellY();
+
+ if (!cell.NoCreate() || loaded(GridPair(x,y)))
+ {
+ EnsureGridLoaded(cell);
+ getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
+ }
+}
+
+template<class NOTIFIER>
+inline void
+Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier)
+{
+ CellPair p(Trinity::ComputeCellPair(x, y));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
+ cell.Visit(p, world_object_notifier, *this, radius, x, y);
+ TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
+ cell.Visit(p, grid_object_notifier, *this, radius, x, y);
+}
+
+template<class NOTIFIER>
+inline void
+Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier)
+{
+ CellPair p(Trinity::ComputeCellPair(x, y));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
+ cell.Visit(p, world_object_notifier, *this, radius, x, y);
+}
+
+template<class NOTIFIER>
+inline void
+Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
+{
+ CellPair p(Trinity::ComputeCellPair(x, y));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
+ cell.Visit(p, grid_object_notifier, *this, radius, x, y);
+}
+#endif