diff options
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 227e20b5f49..5763fce777d 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -271,10 +271,9 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void SetForceDisabledNavMeshFilterFlag(uint16 flag) { m_forceDisabledNavMeshFilterFlags |= flag; } void RemoveForceDisabledNavMeshFilterFlag(uint16 flag) { m_forceDisabledNavMeshFilterFlags &= ~flag; } - void GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, map_liquidHeaderTypeFlags reqLiquidType = map_liquidHeaderTypeFlags::AllLiquids, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h - ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, map_liquidHeaderTypeFlags ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h + void GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, float y, float z, PositionFullTerrainStatus& data, Optional<map_liquidHeaderTypeFlags> reqLiquidType = {}, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h + ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, Optional<map_liquidHeaderTypeFlags> ReqLiquidType = {}, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h - bool GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId); uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z); uint32 GetAreaId(PhaseShift const& phaseShift, Position const& pos) { return GetAreaId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } uint32 GetZoneId(PhaseShift const& phaseShift, float x, float y, float z); |