aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 4cfa53252fc..a962a761b60 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -219,10 +219,13 @@ class TC_GAME_API GridMap
uint8 _liquidWidth;
uint8 _liquidHeight;
+ uint16* _holes;
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
bool loadHeightData(FILE* in, uint32 offset, uint32 size);
bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
+ bool loadHolesData(FILE* in, uint32 offset, uint32 size);
+ bool isHole(int row, int col) const;
// Get height functions and pointers
typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
@@ -242,7 +245,6 @@ public:
inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
float getMinHeight(float x, float y) const;
float getLiquidLevel(float x, float y) const;
- uint8 getTerrainType(float x, float y) const;
ZLiquidStatus GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
};
@@ -387,17 +389,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void GetFullTerrainStatusForPosition(float x, float y, float z, PositionFullTerrainStatus& data, uint8 reqLiquidType = MAP_ALL_LIQUIDS, float collisionHeight = 2.03128f) const; // DEFAULT_COLLISION_HEIGHT in Object.h
ZLiquidStatus GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f) const; // DEFAULT_COLLISION_HEIGHT in Object.h
- bool GetAreaInfo(float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const;
- uint32 GetAreaId(float x, float y, float z, bool *isOutdoors = nullptr) const;
+ uint32 GetAreaId(float x, float y, float z) const;
uint32 GetAreaId(Position const& pos) const { return GetAreaId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
uint32 GetZoneId(float x, float y, float z) const;
uint32 GetZoneId(Position const& pos) const { return GetZoneId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const;
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, Position const& pos) const { GetZoneAndAreaId(zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
- bool IsOutdoors(float x, float y, float z) const;
-
- uint8 GetTerrainType(float x, float y) const;
float GetWaterLevel(float x, float y) const;
bool IsInWater(float x, float y, float z, LiquidData* data = nullptr) const;
bool IsUnderWater(float x, float y, float z) const;