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-rw-r--r--src/server/game/Maps/Map.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 9245e809daa..fd9ec281709 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -334,16 +334,16 @@ class Map : public GridRefManager<NGridType>
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr) const;
- uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
+ uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=nullptr) const;
bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool IsOutdoors(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y) const;
float GetWaterLevel(float x, float y) const;
- bool IsInWater(float x, float y, float z, LiquidData* data = 0) const;
+ bool IsInWater(float x, float y, float z, LiquidData* data = nullptr) const;
bool IsUnderWater(float x, float y, float z) const;
static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);