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-rw-r--r--src/server/game/Maps/Map.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 162e3fe7db5..7e5b294e460 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -791,6 +791,12 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
RemoveRespawnTime(info, doRespawn, dbTrans);
}
+ SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const;
+ bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn = false, bool force = false, std::vector<WorldObject*>* spawnedObjects = nullptr);
+ bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false);
+ void SetSpawnGroupActive(uint32 groupId, bool state);
+ bool IsSpawnGroupActive(uint32 groupId) const;
+
private:
// Type specific code for add/remove to/from grid
template<class T>
@@ -825,6 +831,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
RespawnInfoMap _gameObjectRespawnTimesBySpawnId;
RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type) { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
+ std::unordered_set<uint32> _toggledSpawnGroupIds;
uint32 _respawnCheckTimer;
std::unordered_map<uint32, uint32> _zonePlayerCountMap;