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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 24b16933000..88bfc9cdb69 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -130,14 +130,14 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
}
else
{
- InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty(IsRaid()));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
+ InstancePlayerBind* pBind = player->GetBoundInstance(GetId(), player->GetDifficulty(IsRaid()));
+ InstanceSave* pSave = pBind ? pBind->save : NULL;
// the player's permanent player bind is taken into consideration first
// then the player's group bind and finally the solo bind.
if (!pBind || !pBind->perm)
{
- InstanceGroupBind *groupBind = NULL;
+ InstanceGroupBind* groupBind = NULL;
Group* group = player->GetGroup();
// use the player's difficulty setting (it may not be the same as the group's)
if (group)
@@ -170,7 +170,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
return map;
}
-InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty)
+InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
@@ -182,7 +182,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
sLog->outError("CreateInstance: no entry for map %d", GetId());
ASSERT(false);
}
- const InstanceTemplate * iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
+ const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
if (!iTemplate)
{
sLog->outError("CreateInstance: no instance template for map %d", GetId());
@@ -194,7 +194,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
- InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
+ InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
bool load_data = save != NULL;
@@ -220,7 +220,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
else
spawnMode = REGULAR_DIFFICULTY;
- BattlegroundMap *map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
+ BattlegroundMap* map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
ASSERT(map->IsBattlegroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);