aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/MapManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp395
1 files changed, 395 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
new file mode 100644
index 00000000000..de3d0ebbaff
--- /dev/null
+++ b/src/server/game/Maps/MapManager.cpp
@@ -0,0 +1,395 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MapManager.h"
+#include "InstanceSaveMgr.h"
+#include "Policies/SingletonImp.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "ObjectAccessor.h"
+#include "Transports.h"
+#include "GridDefines.h"
+#include "MapInstanced.h"
+#include "InstanceData.h"
+#include "DestinationHolderImp.h"
+#include "Config/ConfigEnv.h"
+#include "World.h"
+#include "CellImpl.h"
+#include "Corpse.h"
+#include "ObjectMgr.h"
+#include "Language.h"
+#include "WorldPacket.h"
+
+#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
+INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
+INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
+
+extern GridState* si_GridStates[]; // debugging code, should be deleted some day
+
+MapManager::MapManager()
+{
+ i_gridCleanUpDelay = sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN);
+ i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
+}
+
+MapManager::~MapManager()
+{
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ delete iter->second;
+
+ for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
+ delete *i;
+
+ Map::DeleteStateMachine();
+}
+
+void MapManager::Initialize()
+{
+ Map::InitStateMachine();
+
+ // debugging code, should be deleted some day
+ {
+ for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
+ i_GridStates[i] = si_GridStates[i];
+
+ i_GridStateErrorCount = 0;
+ }
+ int num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
+ // Start mtmaps if needed.
+ if (num_threads > 0 && m_updater.activate(num_threads) == -1)
+ abort();
+
+ InitMaxInstanceId();
+}
+
+void MapManager::InitializeVisibilityDistanceInfo()
+{
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ (*iter).second->InitVisibilityDistance();
+}
+
+// debugging code, should be deleted some day
+void MapManager::checkAndCorrectGridStatesArray()
+{
+ bool ok = true;
+ for (int i=0; i<MAX_GRID_STATE; i++)
+ {
+ if (i_GridStates[i] != si_GridStates[i])
+ {
+ sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
+ ok = false;
+ si_GridStates[i] = i_GridStates[i];
+ }
+ #ifdef TRINITY_DEBUG
+ // inner class checking only when compiled with debug
+ if (!si_GridStates[i]->checkMagic())
+ {
+ ok = false;
+ si_GridStates[i]->setMagic();
+ }
+ #endif
+ }
+ if (!ok)
+ ++i_GridStateErrorCount;
+}
+
+Map* MapManager::_createBaseMap(uint32 id)
+{
+ Map *m = _findMap(id);
+
+ if (m == NULL)
+ {
+ Guard guard(*this);
+
+ const MapEntry* entry = sMapStore.LookupEntry(id);
+ if (entry && entry->Instanceable())
+ {
+ m = new MapInstanced(id, i_gridCleanUpDelay);
+ }
+ else
+ {
+ m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
+ }
+ i_maps[id] = m;
+ }
+
+ assert(m != NULL);
+ return m;
+}
+
+Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/)
+{
+ ASSERT(obj);
+ //if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
+ Map *m = _createBaseMap(id);
+
+ if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
+
+ return m;
+}
+
+Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
+{
+ Map *map = _findMap(mapid);
+ if (!map)
+ return NULL;
+
+ if (!map->Instanceable())
+ return instanceId == 0 ? map : NULL;
+
+ return ((MapInstanced*)map)->FindMap(instanceId);
+}
+
+bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
+{
+ const MapEntry *entry = sMapStore.LookupEntry(mapid);
+ if (!entry)
+ return false;
+
+ if (!entry->IsDungeon())
+ return true;
+
+ const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+
+ Group* pGroup = player->GetGroup();
+ if (entry->IsRaid())
+ {
+ // can only enter in a raid group
+ // GMs can avoid raid limitations
+ if ((!pGroup || !pGroup->isRaidGroup()) && !player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
+ {
+ // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
+ // TODO: this is not a good place to send the message
+ player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
+ sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
+ return false;
+ }
+ }
+
+ //The player has a heroic mode and tries to enter into instance which has no a heroic mode
+ MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid()));
+ if (!mapDiff)
+ {
+ bool isNormalTargetMap = entry->IsRaid()
+ ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
+ : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
+
+ // Send aborted message
+ // FIX ME: what about absent normal/heroic mode with specific players limit...
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
+ return false;
+ }
+
+ if (!player->isAlive())
+ {
+ if (Corpse *corpse = player->GetCorpse())
+ {
+ // let enter in ghost mode in instance that connected to inner instance with corpse
+ uint32 instance_map = corpse->GetMapId();
+ do
+ {
+ if (instance_map == mapid)
+ break;
+
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
+ instance_map = instance ? instance->parent : 0;
+ }
+ while (instance_map);
+
+ if (!instance_map)
+ {
+ WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
+ player->GetSession()->SendPacket(&data);
+ sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
+ return false;
+ }
+ sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
+ }
+ else
+ sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
+ }
+
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if (!instance)
+ return false;
+
+ //Get instance where player's group is bound & its map
+ if (pGroup)
+ {
+ InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(player);
+ if (boundedInstance && boundedInstance->save)
+ {
+ if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId()))
+ {
+ // Player permanently bounded to different instance than groups one
+ InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDungeonDifficulty());
+ if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
+ boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
+ {
+ //TODO: send some kind of error message to the player
+ return false;
+ }
+
+ // Encounters in progress
+ if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
+ {
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
+ return false;
+ }
+
+ // Instance is full
+ MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty();
+ int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
+ if (maxPlayers != -1) //-1: unlimited access
+ {
+ if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
+ {
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ //Other requirements
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
+}
+
+void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
+{
+ bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
+
+ if (!remove_result)
+ {
+ sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
+ }
+}
+
+void MapManager::Update(uint32 diff)
+{
+ i_timer.Update(diff);
+ if (!i_timer.Passed())
+ return;
+
+ MapMapType::iterator iter = i_maps.begin();
+ for (; iter != i_maps.end(); ++iter)
+ {
+ if (m_updater.activated())
+ m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
+ else
+ {
+ iter->second->Update(i_timer.GetCurrent());
+ }
+ }
+ if (m_updater.activated())
+ m_updater.wait();
+
+ for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
+ iter->second->DelayedUpdate(i_timer.GetCurrent());
+
+ ObjectAccessor::Instance().Update(i_timer.GetCurrent());
+ for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
+ (*iter)->Update(i_timer.GetCurrent());
+
+ i_timer.SetCurrent(0);
+}
+
+void MapManager::DoDelayedMovesAndRemoves()
+{
+}
+
+bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
+{
+ GridPair p = Trinity::ComputeGridPair(x,y);
+
+ int gx=63-p.x_coord;
+ int gy=63-p.y_coord;
+
+ return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
+}
+
+bool MapManager::IsValidMAP(uint32 mapid)
+{
+ MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
+ return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
+ // TODO: add check for battleground template
+}
+
+void MapManager::UnloadAll()
+{
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ iter->second->UnloadAll();
+
+ while (!i_maps.empty())
+ {
+ delete i_maps.begin()->second;
+ i_maps.erase(i_maps.begin());
+ }
+
+ if (m_updater.activated())
+ m_updater.deactivate();
+}
+
+void MapManager::InitMaxInstanceId()
+{
+ i_MaxInstanceId = 0;
+
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
+ if (result)
+ i_MaxInstanceId = result->Fetch()[0].GetUInt32();
+}
+
+uint32 MapManager::GetNumInstances()
+{
+ Guard guard(*this);
+
+ uint32 ret = 0;
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ {
+ Map *map = itr->second;
+ if (!map->Instanceable())
+ continue;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if (mitr->second->IsDungeon()) ret++;
+ }
+ return ret;
+}
+
+uint32 MapManager::GetNumPlayersInInstances()
+{
+ Guard guard(*this);
+
+ uint32 ret = 0;
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ {
+ Map *map = itr->second;
+ if (!map->Instanceable())
+ continue;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if (mitr->second->IsDungeon())
+ ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
+ }
+ return ret;
+}