diff options
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 78aeb32ab2d..bb62912d204 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -95,9 +95,9 @@ void MapManager::checkAndCorrectGridStatesArray() ++i_GridStateErrorCount; } -Map* MapManager::_createBaseMap(uint32 id) +Map* MapManager::CreateBaseMap(uint32 id) { - Map* m = _findMap(id); + Map* m = FindBaseMap(id); if (m == NULL) { @@ -119,27 +119,26 @@ Map* MapManager::_createBaseMap(uint32 id) return m; } -Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/) +Map* MapManager::CreateMap(uint32 id, Player* player) { - ASSERT(obj); - //if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); - Map* m = _createBaseMap(id); + Map* m = CreateBaseMap(id); - if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj); + if (m && m->Instanceable()) + m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player); return m; } Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const { - Map* map = _findMap(mapid); + Map* map = FindBaseMap(mapid); if (!map) return NULL; if (!map->Instanceable()) return instanceId == 0 ? map : NULL; - return ((MapInstanced*)map)->FindMap(instanceId); + return ((MapInstanced*)map)->FindInstanceMap(instanceId); } bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) @@ -248,7 +247,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) instaceIdToCheck = save->GetInstanceId(); // instanceId can never be 0 - will not be found - if (!player->CheckInstanceCount(instaceIdToCheck)) + if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead()) { player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES); return false; |