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-rw-r--r--src/server/game/Maps/MapManager.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 6bf66b153ff..5ad256d18bf 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -27,7 +27,9 @@
#include "Map.h"
#include "Player.h"
#include "ScenarioMgr.h"
+#include "ScriptMgr.h"
#include "World.h"
+#include "WorldStateMgr.h"
#include <boost/dynamic_bitset.hpp>
#include <numeric>
@@ -236,6 +238,9 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId
else
{
newInstanceId = 0;
+ if (entry->IsSplitByFaction())
+ newInstanceId = player->GetTeamId();
+
map = FindMap_i(mapId, newInstanceId);
if (!map)
map = CreateWorldMap(mapId, newInstanceId);
@@ -396,3 +401,25 @@ void MapManager::FreeInstanceId(uint32 instanceId)
_nextInstanceId = std::min(instanceId, _nextInstanceId);
_freeInstanceIds->set(instanceId, true);
}
+
+// hack to allow conditions to access what faction owns the map (these worldstates should not be set on these maps)
+class SplitByFactionMapScript : public WorldMapScript
+{
+public:
+ SplitByFactionMapScript(char const* name, uint32 mapId) : WorldMapScript(name, mapId)
+ {
+ }
+
+ void OnCreate(Map* map) override
+ {
+ sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, map->GetInstanceId() == TEAM_ALLIANCE, false, map);
+ sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_HORDE, map->GetInstanceId() == TEAM_HORDE, false, map);
+ }
+};
+
+void MapManager::AddSC_BuiltInScripts()
+{
+ for (MapEntry const* mapEntry : sMapStore)
+ if (mapEntry->IsWorldMap() && mapEntry->IsSplitByFaction())
+ new SplitByFactionMapScript(Trinity::StringFormat("world_map_set_faction_worldstates_%u", mapEntry->ID).c_str(), mapEntry->ID);
+}