diff options
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 99 |
1 files changed, 38 insertions, 61 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index de3d0ebbaff..36999aab14f 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -20,16 +20,15 @@ #include "MapManager.h" #include "InstanceSaveMgr.h" -#include "Policies/SingletonImp.h" -#include "Database/DatabaseEnv.h" +#include "DatabaseEnv.h" #include "Log.h" #include "ObjectAccessor.h" -#include "Transports.h" +#include "Transport.h" #include "GridDefines.h" #include "MapInstanced.h" #include "InstanceData.h" #include "DestinationHolderImp.h" -#include "Config/ConfigEnv.h" +#include "ConfigEnv.h" #include "World.h" #include "CellImpl.h" #include "Corpse.h" @@ -37,10 +36,6 @@ #include "Language.h" #include "WorldPacket.h" -#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> -INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK); -INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex); - extern GridState* si_GridStates[]; // debugging code, should be deleted some day MapManager::MapManager() @@ -116,7 +111,7 @@ Map* MapManager::_createBaseMap(uint32 id) if (m == NULL) { - Guard guard(*this); + ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) @@ -166,14 +161,35 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (!entry->IsDungeon()) return true; + InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); + if (!instance) + return false; + + //The player has a heroic mode and tries to enter into instance which has no a heroic mode + MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid())); + if (!mapDiff) + { + bool isNormalTargetMap = entry->IsRaid() + ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL); + + // Send aborted message + // FIX ME: what about absent normal/heroic mode with specific players limit... + player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC); + return false; + } + + //Bypass checks for GMs + if (player->isGameMaster()) + return true; + const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; Group* pGroup = player->GetGroup(); if (entry->IsRaid()) { // can only enter in a raid group - // GMs can avoid raid limitations - if ((!pGroup || !pGroup->isRaidGroup()) && !player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID)) + if ((!pGroup || !pGroup->isRaidGroup()) && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID)) { // probably there must be special opcode, because client has this string constant in GlobalStrings.lua // TODO: this is not a good place to send the message @@ -183,20 +199,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) } } - //The player has a heroic mode and tries to enter into instance which has no a heroic mode - MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid())); - if (!mapDiff) - { - bool isNormalTargetMap = entry->IsRaid() - ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) - : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL); - - // Send aborted message - // FIX ME: what about absent normal/heroic mode with specific players limit... - player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC); - return false; - } - if (!player->isAlive()) { if (Corpse *corpse = player->GetCorpse()) @@ -226,49 +228,24 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName()); } - InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); - if (!instance) - return false; - //Get instance where player's group is bound & its map if (pGroup) { - InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(player); + InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(entry); if (boundedInstance && boundedInstance->save) - { - if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId())) - { + if (Map *boundedMap = sMapMgr.FindMap(mapid,boundedInstance->save->GetInstanceId())) + if (!loginCheck && !boundedMap->CanEnter(player)) + return false; + /* + This check has to be moved to InstanceMap::CanEnter() // Player permanently bounded to different instance than groups one - InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDungeonDifficulty()); + InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty(entry->IsRaid())); if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save && boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId()) { //TODO: send some kind of error message to the player return false; - } - - // Encounters in progress - if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress()) - { - sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName); - player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT); - return false; - } - - // Instance is full - MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty(); - int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0; - if (maxPlayers != -1) //-1: unlimited access - { - if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers)) - { - sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName); - player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS); - return false; - } - } - } - } + }*/ } //Other requirements @@ -307,7 +284,7 @@ void MapManager::Update(uint32 diff) for (iter = i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DelayedUpdate(i_timer.GetCurrent()); - ObjectAccessor::Instance().Update(i_timer.GetCurrent()); + sObjectAccessor.Update(i_timer.GetCurrent()); for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) (*iter)->Update(i_timer.GetCurrent()); @@ -361,7 +338,7 @@ void MapManager::InitMaxInstanceId() uint32 MapManager::GetNumInstances() { - Guard guard(*this); + ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) @@ -378,7 +355,7 @@ uint32 MapManager::GetNumInstances() uint32 MapManager::GetNumPlayersInInstances() { - Guard guard(*this); + ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL); uint32 ret = 0; for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) |