diff options
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 2d9366cba23..2e034f5a254 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -78,7 +78,7 @@ void MapManager::checkAndCorrectGridStatesArray() { if (i_GridStates[i] != si_GridStates[i]) { - TC_LOG_ERROR(LOG_FILTER_MAPS, "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!"); + TC_LOG_ERROR("maps", "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!"); ok = false; si_GridStates[i] = i_GridStates[i]; } @@ -195,7 +195,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) // probably there must be special opcode, because client has this string constant in GlobalStrings.lua /// @todo this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); - TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); + TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); return false; } } @@ -219,15 +219,15 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); player->GetSession()->SendPacket(&data); - TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); + TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); return false; } - TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); + TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); player->ResurrectPlayer(0.5f, false); player->SpawnCorpseBones(); } else - TC_LOG_DEBUG(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); + TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); } //Get instance where player's group is bound & its map @@ -404,7 +404,7 @@ uint32 MapManager::GenerateInstanceId() if (newInstanceId == _nextInstanceId) { - TC_LOG_ERROR(LOG_FILTER_MAPS, "Instance ID overflow!! Can't continue, shutting down server. "); + TC_LOG_ERROR("maps", "Instance ID overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } |