diff options
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 5cdd2f90089..5e8a2803419 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -165,18 +165,19 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (!instance) return false; + Difficulty targetDifficulty = player->GetDifficulty(entry->IsRaid()); //The player has a heroic mode and tries to enter into instance which has no a heroic mode - MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid())); + MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID, targetDifficulty); if (!mapDiff) { - bool isNormalTargetMap = entry->IsRaid() - ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) - : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL); - - // Send aborted message - // FIX ME: what about absent normal/heroic mode with specific players limit... - player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC); - return false; + // Send aborted message for dungeons + if (entry->IsNonRaidDungeon()) + { + player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, player->GetDungeonDifficulty()); + return false; + } + else // attempt to downscale + mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty); } //Bypass checks for GMs @@ -249,7 +250,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) } //Other requirements - return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true); + return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true); } void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) |