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path: root/src/server/game/Maps/MapManager.cpp
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Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 8ecb9979706..d03358c821c 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -122,7 +122,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
MapEntry const* entry = sMapStore.LookupEntry(mapid);
if (!entry)
- return false;
+ return false;
if (!entry->IsDungeon())
return true;
@@ -220,12 +220,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// players are only allowed to enter 5 instances per hour
if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup())))
{
- uint32 instaceIdToCheck = 0;
+ uint32 instanceIdToCheck = 0;
if (InstanceSave* save = player->GetInstanceSave(mapid, entry->IsRaid()))
- instaceIdToCheck = save->GetInstanceId();
+ instanceIdToCheck = save->GetInstanceId();
// instanceId can never be 0 - will not be found
- if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead())
+ if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES);
return false;