diff options
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 8ecb9979706..d03358c821c 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -122,7 +122,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) { MapEntry const* entry = sMapStore.LookupEntry(mapid); if (!entry) - return false; + return false; if (!entry->IsDungeon()) return true; @@ -220,12 +220,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) // players are only allowed to enter 5 instances per hour if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup()))) { - uint32 instaceIdToCheck = 0; + uint32 instanceIdToCheck = 0; if (InstanceSave* save = player->GetInstanceSave(mapid, entry->IsRaid())) - instaceIdToCheck = save->GetInstanceId(); + instanceIdToCheck = save->GetInstanceId(); // instanceId can never be 0 - will not be found - if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead()) + if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead()) { player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES); return false; |