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path: root/src/server/game/Maps/MapManager.cpp
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-rw-r--r--src/server/game/Maps/MapManager.cpp340
1 files changed, 191 insertions, 149 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 6d8f5bacdb7..108aad5b3ad 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -16,22 +16,20 @@
*/
#include "MapManager.h"
-#include "Config.h"
-#include "Corpse.h"
+#include "Battleground.h"
+#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
-#include "GridDefines.h"
+#include "GarrisonMap.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
-#include "InstanceScript.h"
#include "Log.h"
-#include "MapInstanced.h"
-#include "MiscPackets.h"
-#include "ObjectMgr.h"
+#include "Map.h"
#include "Player.h"
-#include "Transport.h"
+#include "ScenarioMgr.h"
#include "World.h"
#include <boost/dynamic_bitset.hpp>
+#include <numeric>
MapManager::MapManager()
: _freeInstanceIds(std::make_unique<InstanceIds>()), _nextInstanceId(0), _scheduledScripts(0)
@@ -40,7 +38,7 @@ MapManager::MapManager()
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
}
-MapManager::~MapManager() { }
+MapManager::~MapManager() = default;
void MapManager::Initialize()
{
@@ -64,157 +62,195 @@ MapManager* MapManager::instance()
return &instance;
}
-Map* MapManager::CreateBaseMap(uint32 id)
+Map* MapManager::FindMap_i(uint32 mapId, uint32 instanceId) const
{
- Map* map = FindBaseMap(id);
-
- if (!map)
- {
- MapEntry const* entry = sMapStore.AssertEntry(id);
- if (entry->ParentMapID != -1 || entry->CosmeticParentMapID != -1)
- {
- CreateBaseMap(entry->ParentMapID != -1 ? entry->ParentMapID : entry->CosmeticParentMapID);
+ return Trinity::Containers::MapGetValuePtr(i_maps, { mapId, instanceId });
+}
- // must have been created by parent map
- map = FindBaseMap(id);
- return ASSERT_NOTNULL(map);
- }
+Map* MapManager::CreateWorldMap(uint32 mapId, uint32 instanceId)
+{
+ Map* map = new Map(mapId, i_gridCleanUpDelay, instanceId, DIFFICULTY_NONE);
+ map->LoadRespawnTimes();
+ map->LoadCorpseData();
- std::lock_guard<std::mutex> lock(_mapsLock);
- map = CreateBaseMap_i(entry);
- }
+ if (sWorld->getBoolConfig(CONFIG_BASEMAP_LOAD_GRIDS))
+ map->LoadAllCells();
- ASSERT(map);
return map;
}
-Map* MapManager::CreateBaseMap_i(MapEntry const* mapEntry)
+InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, InstanceSave* save, Difficulty difficulty, TeamId team)
{
- Map* map;
- if (mapEntry->Instanceable())
- map = new MapInstanced(mapEntry->ID, i_gridCleanUpDelay);
- else
- map = new Map(mapEntry->ID, i_gridCleanUpDelay, 0, DIFFICULTY_NONE);
-
- i_maps[mapEntry->ID] = map;
-
- if (!mapEntry->Instanceable())
+ // make sure we have a valid map id
+ MapEntry const* entry = sMapStore.LookupEntry(mapId);
+ if (!entry)
{
- map->LoadRespawnTimes();
- map->LoadCorpseData();
+ TC_LOG_ERROR("maps", "CreateInstance: no entry for map %d", mapId);
+ ABORT();
}
+ // some instances only have one difficulty
+ sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty);
+
+ TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %u", save ? "" : "new ", instanceId, mapId, static_cast<uint32>(difficulty));
+
+ InstanceMap* map = new InstanceMap(mapId, i_gridCleanUpDelay, instanceId, difficulty, team);
+ ASSERT(map->IsDungeon());
+
+ map->LoadRespawnTimes();
+ map->LoadCorpseData();
+
+ bool load_data = save != nullptr;
+ map->CreateInstanceData(load_data);
+ if (InstanceScenario* instanceScenario = sScenarioMgr->CreateInstanceScenario(map, team))
+ map->SetInstanceScenario(instanceScenario);
+
+ if (sWorld->getBoolConfig(CONFIG_INSTANCEMAP_LOAD_GRIDS))
+ map->LoadAllCells();
+
return map;
}
-Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const
+BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId, Battleground* bg)
{
- Map* map = FindBaseMap(mapId);
- if (map && map->Instanceable())
- return nullptr;
+ TC_LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg %d for %d created.", instanceId, mapId);
+
+ BattlegroundMap* map = new BattlegroundMap(mapId, i_gridCleanUpDelay, instanceId, DIFFICULTY_NONE);
+ ASSERT(map->IsBattlegroundOrArena());
+ map->SetBG(bg);
+ bg->SetBgMap(map);
return map;
}
-Map* MapManager::CreateMap(uint32 id, Player* player, uint32 loginInstanceId)
+GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner)
{
- Map* m = CreateBaseMap(id);
-
- if (m && m->Instanceable())
- m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player, loginInstanceId);
-
- return m;
+ GarrisonMap* map = new GarrisonMap(mapId, i_gridCleanUpDelay, instanceId, owner->GetGUID());
+ ASSERT(map->IsGarrison());
+ return map;
}
-Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
+/*
+- return the right instance for the object, based on its InstanceId
+- create the instance if it's not created already
+- the player is not actually added to the instance (only in InstanceMap::Add)
+*/
+Map* MapManager::CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId /*= 0*/)
{
- Map* map = FindBaseMap(mapid);
- if (!map)
+ if (!player)
return nullptr;
- if (!map->Instanceable())
- return instanceId == 0 ? map : nullptr;
-
- return ((MapInstanced*)map)->FindInstanceMap(instanceId);
-}
-
-Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
-{
- MapEntry const* entry = sMapStore.LookupEntry(mapid);
+ MapEntry const* entry = sMapStore.LookupEntry(mapId);
if (!entry)
- return Map::CANNOT_ENTER_NO_ENTRY;
-
- if (!entry->IsDungeon())
- return Map::CAN_ENTER;
-
- Difficulty targetDifficulty, requestedDifficulty;
- targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry);
- // Get the highest available difficulty if current setting is higher than the instance allows
- MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, targetDifficulty);
- if (!mapDiff)
- return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
-
- //Bypass checks for GMs
- if (player->IsGameMaster())
- return Map::CAN_ENTER;
-
- //Other requirements
- if (!player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true))
- return Map::CANNOT_ENTER_UNSPECIFIED_REASON;
+ return nullptr;
- char const* mapName = entry->MapName[sWorld->GetDefaultDbcLocale()];
+ std::unique_lock<std::shared_mutex> lock(_mapsLock);
- Group* group = player->GetGroup();
- if (entry->IsRaid() && entry->Expansion() >= sWorld->getIntConfig(CONFIG_EXPANSION)) // can only enter in a raid group but raids from old expansion don't need a group
- if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
- return Map::CANNOT_ENTER_NOT_IN_RAID;
+ Map* map = nullptr;
+ uint32 newInstanceId = 0; // instanceId of the resulting map
- if (!player->IsAlive())
+ if (entry->IsBattlegroundOrArena())
{
- if (player->HasCorpse())
+ // instantiate or find existing bg map for player
+ // the instance id is set in battlegroundid
+ newInstanceId = player->GetBattlegroundId();
+ if (!newInstanceId)
+ return nullptr;
+
+ map = FindMap(mapId, newInstanceId);
+ if (!map)
{
- // let enter in ghost mode in instance that connected to inner instance with corpse
- uint32 corpseMap = player->GetCorpseLocation().GetMapId();
- do
+ if (Battleground* bg = player->GetBattleground())
+ map = CreateBattleground(mapId, newInstanceId, bg);
+ else
{
- if (corpseMap == mapid)
- break;
-
- InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
- corpseMap = corpseInstance ? corpseInstance->Parent : 0;
- } while (corpseMap);
+ player->TeleportToBGEntryPoint();
+ return nullptr;
+ }
+ }
+ }
+ else if (entry->IsDungeon())
+ {
+ InstancePlayerBind* pBind = player->GetBoundInstance(mapId, player->GetDifficultyID(entry));
+ InstanceSave* pSave = pBind ? pBind->save : nullptr;
+
+ // priority:
+ // 1. player's permanent bind
+ // 2. player's current instance id if this is at login
+ // 3. group's current bind
+ // 4. player's current bind
+ if (!pBind || !pBind->perm)
+ {
+ if (loginInstanceId) // if the player has a saved instance id on login, we either use this instance or relocate him out (return null)
+ {
+ map = FindMap_i(mapId, loginInstanceId);
+ if (!map && pSave && pSave->GetInstanceId() == loginInstanceId)
+ map = CreateInstance(mapId, loginInstanceId, pSave, pSave->GetDifficultyID(), player->GetTeamId());
+ return map;
+ }
+
+ InstanceGroupBind* groupBind = nullptr;
+ Group* group = player->GetGroup();
+ // use the player's difficulty setting (it may not be the same as the group's)
+ if (group)
+ {
+ groupBind = group->GetBoundInstance(entry);
+ if (groupBind)
+ {
+ // solo saves should be reset when entering a group's instance
+ player->UnbindInstance(mapId, player->GetDifficultyID(entry));
+ pSave = groupBind->save;
+ }
+ }
+ }
+ if (pSave)
+ {
+ // solo/perm/group
+ newInstanceId = pSave->GetInstanceId();
+ map = FindMap_i(mapId, newInstanceId);
+ // it is possible that the save exists but the map doesn't
+ if (!map)
+ map = CreateInstance(mapId, newInstanceId, pSave, pSave->GetDifficultyID(), player->GetTeamId());
+ }
+ else
+ {
+ Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficultyID(entry) : player->GetDifficultyID(entry);
- if (!corpseMap)
- return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE;
+ // if no instanceId via group members or instance saves is found
+ // the instance will be created for the first time
+ newInstanceId = GenerateInstanceId();
- TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName);
+ //Seems it is now possible, but I do not know if it should be allowed
+ //ASSERT(!FindInstanceMap(NewInstanceId));
+ map = FindMap_i(mapId, newInstanceId);
+ if (!map)
+ map = CreateInstance(mapId, newInstanceId, nullptr, diff, player->GetTeamId());
}
- else
- TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
}
-
- //Get instance where player's group is bound & its map
- if (!loginCheck && group)
+ else if (entry->IsGarrison())
{
- InstanceGroupBind* boundInstance = group->GetBoundInstance(entry);
- if (boundInstance && boundInstance->save)
- if (Map* boundMap = sMapMgr->FindMap(mapid, boundInstance->save->GetInstanceId()))
- if (Map::EnterState denyReason = boundMap->CannotEnter(player))
- return denyReason;
+ newInstanceId = player->GetGUID().GetCounter();
+ map = FindMap_i(mapId, newInstanceId);
+ if (!map)
+ map = CreateGarrison(mapId, newInstanceId, player);
}
-
- // players are only allowed to enter 5 instances per hour
- if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup())))
+ else
{
- uint32 instanceIdToCheck = 0;
- if (InstanceSave* save = player->GetInstanceSave(mapid))
- instanceIdToCheck = save->GetInstanceId();
-
- // instanceId can never be 0 - will not be found
- if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
- return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
+ newInstanceId = 0;
+ map = FindMap_i(mapId, newInstanceId);
+ if (!map)
+ map = CreateWorldMap(mapId, newInstanceId);
}
- return Map::CAN_ENTER;
+ if (map)
+ i_maps[{ map->GetId(), map->GetInstanceId() }] = map;
+
+ return map;
+}
+
+Map* MapManager::FindMap(uint32 mapId, uint32 instanceId) const
+{
+ std::shared_lock<std::shared_mutex> lock(_mapsLock);
+ return FindMap_i(mapId, instanceId);
}
void MapManager::Update(uint32 diff)
@@ -224,12 +260,24 @@ void MapManager::Update(uint32 diff)
return;
MapMapType::iterator iter = i_maps.begin();
- for (; iter != i_maps.end(); ++iter)
+ while (iter != i_maps.end())
{
+ if (iter->second->CanUnload(diff))
+ {
+ if (DestroyMap(iter->second))
+ iter = i_maps.erase(iter);
+ else
+ ++iter;
+
+ continue;
+ }
+
if (m_updater.activated())
m_updater.schedule_update(*iter->second, uint32(i_timer.GetCurrent()));
else
iter->second->Update(uint32(i_timer.GetCurrent()));
+
+ ++iter;
}
if (m_updater.activated())
m_updater.wait();
@@ -240,7 +288,22 @@ void MapManager::Update(uint32 diff)
i_timer.SetCurrent(0);
}
-void MapManager::DoDelayedMovesAndRemoves() { }
+bool MapManager::DestroyMap(Map* map)
+{
+ map->RemoveAllPlayers();
+ if (map->HavePlayers())
+ return false;
+
+ map->UnloadAll();
+
+ // Free up the instance id and allow it to be reused for bgs and arenas (other instances are handled in the InstanceSaveMgr)
+ if (map->IsBattlegroundOrArena())
+ sMapMgr->FreeInstanceId(map->GetInstanceId());
+
+ // erase map
+ delete map;
+ return true;
+}
bool MapManager::IsValidMAP(uint32 mapId)
{
@@ -265,37 +328,16 @@ void MapManager::UnloadAll()
Map::DeleteStateMachine();
}
-uint32 MapManager::GetNumInstances()
+uint32 MapManager::GetNumInstances() const
{
- std::lock_guard<std::mutex> lock(_mapsLock);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map* map = itr->second;
- if (!map->IsDungeon())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
- ret += maps.size();
- }
- return ret;
+ std::shared_lock<std::shared_mutex> lock(_mapsLock);
+ return std::count_if(i_maps.begin(), i_maps.end(), [](MapMapType::value_type const& value) { return value.second->IsDungeon(); });
}
-uint32 MapManager::GetNumPlayersInInstances()
+uint32 MapManager::GetNumPlayersInInstances() const
{
- std::lock_guard<std::mutex> lock(_mapsLock);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map* map = itr->second;
- if (!map->IsDungeon())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
- ret += mitr->second->GetPlayers().getSize();
- }
- return ret;
+ std::shared_lock<std::shared_mutex> lock(_mapsLock);
+ return std::accumulate(i_maps.begin(), i_maps.end(), 0u, [](uint32 total, MapMapType::value_type const& value) { return total + (value.second->IsDungeon() ? value.second->GetPlayers().getSize() : 0); });
}
void MapManager::InitInstanceIds()