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path: root/src/server/game/Maps/MapUpdater.cpp
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Diffstat (limited to 'src/server/game/Maps/MapUpdater.cpp')
-rw-r--r--src/server/game/Maps/MapUpdater.cpp25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 33d36126b6d..7a2c9a5afb9 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -20,8 +20,6 @@
#include "Map.h"
#include "Metric.h"
-#include <mutex>
-
class MapUpdateRequest
{
private:
@@ -48,9 +46,7 @@ class MapUpdateRequest
void MapUpdater::activate(size_t num_threads)
{
for (size_t i = 0; i < num_threads; ++i)
- {
- _workerThreads.push_back(std::thread(&MapUpdater::WorkerThread, this));
- }
+ _workerThreads.emplace_back(&MapUpdater::WorkerThread, this);
}
void MapUpdater::deactivate()
@@ -62,38 +58,33 @@ void MapUpdater::deactivate()
_queue.Cancel();
for (auto& thread : _workerThreads)
- {
thread.join();
- }
}
void MapUpdater::wait()
{
- std::unique_lock<std::mutex> lock(_lock);
-
- while (pending_requests > 0)
- _condition.wait(lock);
+ std::unique_lock lock(_lock);
- lock.unlock();
+ _condition.wait(lock, [&] { return pending_requests == 0; });
}
void MapUpdater::schedule_update(Map& map, uint32 diff)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
++pending_requests;
_queue.Push(new MapUpdateRequest(map, *this, diff));
}
-bool MapUpdater::activated()
+bool MapUpdater::activated() const
{
- return _workerThreads.size() > 0;
+ return !_workerThreads.empty();
}
void MapUpdater::update_finished()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
--pending_requests;
@@ -107,7 +98,7 @@ void MapUpdater::WorkerThread()
WorldDatabase.WarnAboutSyncQueries(true);
HotfixDatabase.WarnAboutSyncQueries(true);
- while (1)
+ while (true)
{
MapUpdateRequest* request = nullptr;