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-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp3
-rwxr-xr-xsrc/server/game/Maps/MapManager.h5
2 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 14620c2a9f8..a71addd3469 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -53,9 +53,6 @@ MapManager::~MapManager()
delete *i;
}
- for (TransportNPCSet::iterator i = m_TransportNPCs.begin(); i != m_TransportNPCs.end(); ++i)
- delete *i;
-
Map::DeleteStateMachine();
}
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 385c485bffd..d34a04f1d00 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -132,11 +132,6 @@ class MapManager
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
- typedef std::set<TransportCreatureProto *> TransportNPCSet;
- TransportNPCSet m_TransportNPCs;
- typedef std::map<uint32, TransportNPCSet> TransportNPCMap;
- TransportNPCMap m_TransportNPCMap;
-
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();