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-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 44c46c9219c..212a6d46d30 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -423,7 +423,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
PlayerList const& GetPlayers() const { return m_mapRefManager; }
//per-map script storage
- void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
+ void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
// must called with AddToWorld
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 05dd6a2a42d..ad2c744b844 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -33,7 +33,7 @@
#include "World.h"
/// Put scripts in the execution queue
-void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+void Map::ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);