diff options
Diffstat (limited to 'src/server/game/Maps')
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 | ||||
| -rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 44c46c9219c..212a6d46d30 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -423,7 +423,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> PlayerList const& GetPlayers() const { return m_mapRefManager; } //per-map script storage - void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target); + void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target); void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); // must called with AddToWorld diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 05dd6a2a42d..ad2c744b844 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -33,7 +33,7 @@ #include "World.h" /// Put scripts in the execution queue -void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +void Map::ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target) { ///- Find the script map ScriptMapMap::const_iterator s = scripts.find(id); |
