diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 22f6bfaf475..43ad95fd4da 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -190,14 +190,10 @@ class TC_GAME_API MotionMaster Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); - void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); - void MoveJumpTo(float angle, float speedXY, float speedZ); + void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle = M_PI, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {}, bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); - void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {}, - bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, - Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {}, bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); |
