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Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 22f6bfaf475..43ad95fd4da 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -190,14 +190,10 @@ class TC_GAME_API MotionMaster
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
- void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
- void MoveJumpTo(float angle, float speedXY, float speedZ);
+ void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle = M_PI, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {},
bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
- void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {},
- bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
- Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {},
bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});