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-rw-r--r--src/server/game/Movement/MotionMaster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 4d42929553e..a2f9b572d2a 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -168,8 +168,8 @@ class TC_GAME_API MotionMaster
*/
void MoveCloserAndStop(uint32 id, Unit* target, float distance);
// These two movement types should only be used with creatures having landing/takeoff animations
- void MoveLand(uint32 id, Position const& pos);
- void MoveTakeoff(uint32 id, Position const& pos);
+ void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = {});
+ void MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity = {});
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);