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Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 4d42929553e..a2f9b572d2a 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -168,8 +168,8 @@ class TC_GAME_API MotionMaster */ void MoveCloserAndStop(uint32 id, Unit* target, float distance); // These two movement types should only be used with creatures having landing/takeoff animations - void MoveLand(uint32 id, Position const& pos); - void MoveTakeoff(uint32 id, Position const& pos); + void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = {}); + void MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity = {}); void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false); void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); |