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-rw-r--r--src/server/game/Movement/MotionMaster.cpp10
-rw-r--r--src/server/game/Movement/MotionMaster.h4
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 5299421c0a0..2a45220a2a7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -671,23 +671,27 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
}
}
-void MotionMaster::MoveLand(uint32 id, Position const& pos)
+void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimationTier::Ground);
+ if (velocity)
+ init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}
-void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
+void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
- init.MoveTo(PositionToVector3(pos));
+ init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimationTier::Hover);
+ if (velocity)
+ init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 4d42929553e..a2f9b572d2a 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -168,8 +168,8 @@ class TC_GAME_API MotionMaster
*/
void MoveCloserAndStop(uint32 id, Unit* target, float distance);
// These two movement types should only be used with creatures having landing/takeoff animations
- void MoveLand(uint32 id, Position const& pos);
- void MoveTakeoff(uint32 id, Position const& pos);
+ void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = {});
+ void MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity = {});
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);