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path: root/src/server/game/Movement/MovementStructures.cpp
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Diffstat (limited to 'src/server/game/Movement/MovementStructures.cpp')
-rw-r--r--src/server/game/Movement/MovementStructures.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp
index 93e940f0e64..20011a443d7 100644
--- a/src/server/game/Movement/MovementStructures.cpp
+++ b/src/server/game/Movement/MovementStructures.cpp
@@ -5213,7 +5213,7 @@ void Movement::PacketSender::Send() const
if (Player* player = _unit->ToPlayer())
{
isPlayerMovement = player->m_mover->GetTypeId() == TYPEID_PLAYER;
- if (isPlayerMovement && _selfOpcode != NULL_OPCODE)
+ if (isPlayerMovement && _selfOpcode != static_cast<OpcodeServer>(NULL_OPCODE))
{
WorldPacket data(_selfOpcode);
_unit->WriteMovementInfo(data, _extraElements);
@@ -5221,7 +5221,7 @@ void Movement::PacketSender::Send() const
}
}
- if (_broadcast != NULL_OPCODE)
+ if (_broadcast != static_cast<OpcodeServer>(NULL_OPCODE))
{
///! Need to reset current extra element index before writing another packet
if (_extraElements)