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-rw-r--r--src/server/game/Movement/Spline/Spline.cpp2
-rw-r--r--src/server/game/Movement/Spline/Spline.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp
index 887541e2289..6424afc5d6e 100644
--- a/src/server/game/Movement/Spline/Spline.cpp
+++ b/src/server/game/Movement/Spline/Spline.cpp
@@ -156,7 +156,7 @@ float SplineBase::SegLengthLinear(index_type index) const
return (points[index] - points[index+1]).length();
}
-float SplineBase::SegLengthCatmullRom( index_type index ) const
+float SplineBase::SegLengthCatmullRom(index_type index) const
{
ASSERT(index >= index_lo && index < index_hi);
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index dab31e957f1..1444b2872d1 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -118,7 +118,7 @@ public:
/** As i can see there are a lot of ways how spline can be initialized
would be no harm to have some custom initializers. */
- template<class Init> inline void init_spline(Init& initializer)
+ template<class Init> inline void init_spline_custom(Init& initializer)
{
initializer(m_mode, cyclic, points, index_lo, index_hi);
}