diff options
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index b8b8c1df099..797d706c44d 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -277,9 +277,9 @@ void FlightPathMovementGenerator::InitEndGridInfo() * Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will * be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */ - uint32 nodeCount = _path.size(); //! Number of nodes in path. + uint32 nodeCount = _path.size(); // Number of nodes in path. ASSERT(nodeCount, "FlightPathMovementGenerator::InitEndGridInfo() called with empty _path"); - _endMapId = _path[nodeCount - 1]->ContinentID; //! MapId of last node + _endMapId = _path[nodeCount - 1]->ContinentID; // MapId of last node if (nodeCount < 3) _preloadTargetNode = 0; else diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h index 10bbab589e2..8a624b3fc25 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h @@ -59,17 +59,17 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh std::string GetDebugInfo() const override; private: - float _endGridX; //! X coord of last node location - float _endGridY; //! Y coord of last node location - uint32 _endMapId; //! map Id of last node location - uint32 _preloadTargetNode; //! node index where preloading starts + float _endGridX; //!< X coord of last node location + float _endGridY; //!< Y coord of last node location + uint32 _endMapId; //!< map Id of last node location + uint32 _preloadTargetNode; //!< node index where preloading starts struct TaxiNodeChangeInfo { uint32 PathIndex; int64 Cost; }; - std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //! node indexes and costs where TaxiPath changes + std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //!< node indexes and costs where TaxiPath changes }; #endif // TRINITY_FLIGHTPATHMOVEMENTGENERATOR_H |
