aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Movement
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-08-27 01:58:50 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-27 01:58:50 +0200
commit43584b4d1df65a7d7ff9f3a8db66e61855f747bf (patch)
tree120a063da8861fa02ea0c9b8d1af34915d510653 /src/server/game/Movement
parent9ca85627e22a25b635049b3959f1771481e1cdad (diff)
Core/Misc: Fixed doxygen docs being attached to wrong fields
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp4
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h10
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index b8b8c1df099..797d706c44d 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -277,9 +277,9 @@ void FlightPathMovementGenerator::InitEndGridInfo()
* Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
* be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
*/
- uint32 nodeCount = _path.size(); //! Number of nodes in path.
+ uint32 nodeCount = _path.size(); // Number of nodes in path.
ASSERT(nodeCount, "FlightPathMovementGenerator::InitEndGridInfo() called with empty _path");
- _endMapId = _path[nodeCount - 1]->ContinentID; //! MapId of last node
+ _endMapId = _path[nodeCount - 1]->ContinentID; // MapId of last node
if (nodeCount < 3)
_preloadTargetNode = 0;
else
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
index 10bbab589e2..8a624b3fc25 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.h
@@ -59,17 +59,17 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh
std::string GetDebugInfo() const override;
private:
- float _endGridX; //! X coord of last node location
- float _endGridY; //! Y coord of last node location
- uint32 _endMapId; //! map Id of last node location
- uint32 _preloadTargetNode; //! node index where preloading starts
+ float _endGridX; //!< X coord of last node location
+ float _endGridY; //!< Y coord of last node location
+ uint32 _endMapId; //!< map Id of last node location
+ uint32 _preloadTargetNode; //!< node index where preloading starts
struct TaxiNodeChangeInfo
{
uint32 PathIndex;
int64 Cost;
};
- std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //! node indexes and costs where TaxiPath changes
+ std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //!< node indexes and costs where TaxiPath changes
};
#endif // TRINITY_FLIGHTPATHMOVEMENTGENERATOR_H