diff options
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementStructures.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementStructures.h | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp index 841f739ff09..edbbed3a343 100644 --- a/src/server/game/Movement/MovementStructures.cpp +++ b/src/server/game/Movement/MovementStructures.cpp @@ -5294,9 +5294,9 @@ MovementStatusElements const* GetMovementStatusElementsSequence(uint32 opcode) return DismissControlledVehicle; case SMSG_MOVE_UPDATE_TELEPORT: return MoveUpdateTeleport; - case CMSG_FORCE_MOVE_ROOT_ACK: + case CMSG_MOVE_FORCE_ROOT_ACK: return ForceMoveRootAck; - case CMSG_FORCE_MOVE_UNROOT_ACK: + case CMSG_MOVE_FORCE_UNROOT_ACK: return ForceMoveUnrootAck; case CMSG_MOVE_FALL_RESET: return MovementFallReset; @@ -5426,13 +5426,13 @@ MovementStatusElements const* GetMovementStatusElementsSequence(uint32 opcode) return MoveSetHover; case SMSG_MOVE_UNSET_HOVER: return MoveUnsetHover; - case SMSG_MOVE_WATER_WALK: + case SMSG_MOVE_SET_WATER_WALK: return MoveWaterWalk; - case SMSG_MOVE_LAND_WALK: + case SMSG_MOVE_SET_LAND_WALK: return MoveLandWalk; - case SMSG_MOVE_FEATHER_FALL: + case SMSG_MOVE_SET_FEATHER_FALL: return MoveFeatherFall; - case SMSG_MOVE_NORMAL_FALL: + case SMSG_MOVE_SET_NORMAL_FALL: return MoveNormalFall; case SMSG_MOVE_ROOT: return MoveRoot; diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index afa30b4c1c7..96d85a6fd0e 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -139,7 +139,7 @@ namespace Movement class PacketSender { public: - PacketSender(Unit* unit, OpcodeServer serverControl, OpcodeServer playerControl, OpcodeServer broadcast = SMSG_PLAYER_MOVE, ExtraMovementStatusElement* extras = NULL); + PacketSender(Unit* unit, OpcodeServer serverControl, OpcodeServer playerControl, OpcodeServer broadcast = SMSG_MOVE_UPDATE, ExtraMovementStatusElement* extras = NULL); void Send() const; |
