aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Pools/PoolMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index e77639060aa..1107762a220 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -545,7 +545,7 @@ void PoolMgr::Initialize()
QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
if (result)
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
max_pool_id = fields[0].GetUInt32();
}
@@ -578,7 +578,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 pool_id = fields[0].GetUInt32();
@@ -612,7 +612,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
@@ -634,7 +634,7 @@ void PoolMgr::LoadFromDB()
sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(guid, chance);
PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id];
cregroup.SetPoolId(pool_id);
@@ -670,7 +670,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
@@ -704,7 +704,7 @@ void PoolMgr::LoadFromDB()
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(guid, chance);
PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id];
gogroup.SetPoolId(pool_id);
@@ -740,7 +740,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 child_pool_id = fields[0].GetUInt32();
uint32 mother_pool_id = fields[1].GetUInt32();
@@ -766,7 +766,7 @@ void PoolMgr::LoadFromDB()
sLog->outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
- PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
+ PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
PoolObject plObject = PoolObject(child_pool_id, chance);
PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id];
plgroup.SetPoolId(mother_pool_id);
@@ -880,7 +880,7 @@ void PoolMgr::LoadFromDB()
continue;
}
- PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
+ PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
PoolObject plObject = PoolObject(entry, 0.0f);
PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
questgroup.SetPoolId(pool_id);
@@ -916,7 +916,7 @@ void PoolMgr::LoadFromDB()
uint32 count = 0;
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
uint32 pool_entry = fields[0].GetUInt32();
uint32 pool_pool_id = fields[1].GetUInt32();