diff options
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index e77639060aa..1107762a220 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -545,7 +545,7 @@ void PoolMgr::Initialize() QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template"); if (result) { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); max_pool_id = fields[0].GetUInt32(); } @@ -578,7 +578,7 @@ void PoolMgr::LoadFromDB() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); uint32 pool_id = fields[0].GetUInt32(); @@ -612,7 +612,7 @@ void PoolMgr::LoadFromDB() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); uint32 pool_id = fields[1].GetUInt32(); @@ -634,7 +634,7 @@ void PoolMgr::LoadFromDB() sLog->outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id); continue; } - PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id]; PoolObject plObject = PoolObject(guid, chance); PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id]; cregroup.SetPoolId(pool_id); @@ -670,7 +670,7 @@ void PoolMgr::LoadFromDB() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); uint32 pool_id = fields[1].GetUInt32(); @@ -704,7 +704,7 @@ void PoolMgr::LoadFromDB() continue; } - PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id]; PoolObject plObject = PoolObject(guid, chance); PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id]; gogroup.SetPoolId(pool_id); @@ -740,7 +740,7 @@ void PoolMgr::LoadFromDB() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); uint32 child_pool_id = fields[0].GetUInt32(); uint32 mother_pool_id = fields[1].GetUInt32(); @@ -766,7 +766,7 @@ void PoolMgr::LoadFromDB() sLog->outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id); continue; } - PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id]; + PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id]; PoolObject plObject = PoolObject(child_pool_id, chance); PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id]; plgroup.SetPoolId(mother_pool_id); @@ -880,7 +880,7 @@ void PoolMgr::LoadFromDB() continue; } - PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id]; PoolObject plObject = PoolObject(entry, 0.0f); PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id]; questgroup.SetPoolId(pool_id); @@ -916,7 +916,7 @@ void PoolMgr::LoadFromDB() uint32 count = 0; do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); uint32 pool_entry = fields[0].GetUInt32(); uint32 pool_pool_id = fields[1].GetUInt32(); |