diff options
Diffstat (limited to 'src/server/game/Reputation')
| -rwxr-xr-x | src/server/game/Reputation/ReputationMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 177be6287ef..934c8579edd 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -267,7 +267,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i])) { // bonuses are already given, so just modify standing by rate - int32 spilloverRep = standing * repTemplate->faction_rate[i]; + int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]); SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental); } } @@ -275,7 +275,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi } else { - float spillOverRepOut = standing; + float spillOverRepOut = float(standing); // check for sub-factions that receive spillover SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID); // if has no sub-factions, check for factions with same parent |
