diff options
Diffstat (limited to 'src/server/game/Reputation')
| -rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Reputation/ReputationMgr.h | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index ac23df83336..79afb239bbe 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -452,7 +452,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive) faction->Changed = true; } -void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result) +void ReputationMgr::LoadFromDB(QueryResult result) { // Set initial reputations (so everything is nifty before DB data load) Initialize(); diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h index f4aef1e8181..f65dfc591ec 100644 --- a/src/server/game/Reputation/ReputationMgr.h +++ b/src/server/game/Reputation/ReputationMgr.h @@ -59,7 +59,6 @@ typedef std::map<RepListID,FactionState> FactionStateList; typedef std::map<uint32,ReputationRank> ForcedReactions; class Player; -class QueryResult; class ReputationMgr { @@ -69,7 +68,7 @@ class ReputationMgr ~ReputationMgr() {} void SaveToDB(SQLTransaction& trans); - void LoadFromDB(QueryResult_AutoPtr result); + void LoadFromDB(QueryResult result); public: // statics static const int32 PointsInRank[MAX_REPUTATION_RANK]; static const int32 Reputation_Cap = 42999; |
