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authorMachiavelli <none@none>2010-09-11 21:10:54 +0200
committerMachiavelli <none@none>2010-09-11 21:10:54 +0200
commita41e99223e1dfe707afd0fa8004bcb6f267f0f04 (patch)
treed2d6d60ac7557547c5fdd8e5ad7da1990ec2a63c /src/server/game/Reputation
parentdacf427ea3ecb2115fc4f76880cc39e072061a46 (diff)
Core/DBLayer:
* Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Reputation')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
-rw-r--r--src/server/game/Reputation/ReputationMgr.h3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index ac23df83336..79afb239bbe 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -452,7 +452,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
faction->Changed = true;
}
-void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
+void ReputationMgr::LoadFromDB(QueryResult result)
{
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index f4aef1e8181..f65dfc591ec 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -59,7 +59,6 @@ typedef std::map<RepListID,FactionState> FactionStateList;
typedef std::map<uint32,ReputationRank> ForcedReactions;
class Player;
-class QueryResult;
class ReputationMgr
{
@@ -69,7 +68,7 @@ class ReputationMgr
~ReputationMgr() {}
void SaveToDB(SQLTransaction& trans);
- void LoadFromDB(QueryResult_AutoPtr result);
+ void LoadFromDB(QueryResult result);
public: // statics
static const int32 PointsInRank[MAX_REPUTATION_RANK];
static const int32 Reputation_Cap = 42999;