aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Reputation
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Reputation')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
-rw-r--r--src/server/game/Reputation/ReputationMgr.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b136e6893cd..34795364c5c 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -239,13 +239,13 @@ void ReputationMgr::SendStates()
SendState(&(itr->second));
}
-void ReputationMgr::SendVisible(FactionState const* faction) const
+void ReputationMgr::SendVisible(FactionState const* faction, bool visible /* = true*/) const
{
if (_player->GetSession()->PlayerLoading())
return;
// make faction visible in reputation list at client
- WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
+ WorldPacket data(visible ? SMSG_SET_FACTION_VISIBLE : SMSG_SET_FACTION_NOT_VISIBILE, 4);
data << faction->ReputationListID;
_player->SendDirectMessage(&data);
}
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 4164dd8ff11..b624bc95011 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -148,7 +148,7 @@ class ReputationMgr
void SetVisible(FactionState* faction);
void SetAtWar(FactionState* faction, bool atWar) const;
void SetInactive(FactionState* faction, bool inactive) const;
- void SendVisible(FactionState const* faction) const;
+ void SendVisible(FactionState const* faction, bool visible = true) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
Player* _player;