diff options
Diffstat (limited to 'src/server/game/ScriptMgr/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/ScriptMgr/ScriptMgr.cpp | 549 |
1 files changed, 0 insertions, 549 deletions
diff --git a/src/server/game/ScriptMgr/ScriptMgr.cpp b/src/server/game/ScriptMgr/ScriptMgr.cpp deleted file mode 100644 index 2dcfd258942..00000000000 --- a/src/server/game/ScriptMgr/ScriptMgr.cpp +++ /dev/null @@ -1,549 +0,0 @@ -/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#include "ScriptedPch.h" -#include "Config/Config.h" -#include "Database/DatabaseEnv.h" -#include "DBCStores.h" -#include "ObjectMgr.h" -#include "ProgressBar.h" -#include "ScriptLoader.h" -#include "ScriptSystem.h" -#include "Policies/SingletonImp.h" - -INSTANTIATE_SINGLETON_1(ScriptMgr); - -int num_sc_scripts; -Script *m_scripts[MAX_SCRIPTS]; - -void FillSpellSummary(); -void LoadOverridenSQLData(); - -void ScriptMgr::LoadDatabase() -{ - pSystemMgr.LoadVersion(); - pSystemMgr.LoadScriptTexts(); - pSystemMgr.LoadScriptTextsCustom(); - pSystemMgr.LoadScriptWaypoints(); -} - -struct TSpellSummary { - uint8 Targets; // set of enum SelectTarget - uint8 Effects; // set of enum SelectEffect -}extern *SpellSummary; - -ScriptMgr::ScriptMgr() -{ - -} -ScriptMgr::~ScriptMgr() -{ - -} - -void ScriptMgr::ScriptsInit() -{ - //Trinity Script startup - outstring_log(" _____ _ _ _ ____ _ _"); - outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); - outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); - outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); - outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); - outstring_log(" |___/ |_| "); - outstring_log(""); - outstring_log(""); - - //Load database (must be called after SD2Config.SetSource). - LoadDatabase(); - - outstring_log("TSCR: Loading C++ scripts"); - barGoLink bar(1); - bar.step(); - outstring_log(""); - - for (uint16 i =0; i<MAX_SCRIPTS; ++i) - m_scripts[i]=NULL; - - FillSpellSummary(); - - AddScripts(); - - outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); - - outstring_log(">> Load Overriden SQL Data."); - LoadOverridenSQLData(); -} - -//********************************* -//*** Functions used globally *** - -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) -{ - if (!pSource) - { - error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); - return; - } - - if (iTextEntry >= 0) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); - - if (!pData) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); - - if (pData->uiSoundId) - { - if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) - { - pSource->SendPlaySound(pData->uiSoundId, false); - } - else - error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); - } - - if (pData->uiEmote) - { - if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) - ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); - else - error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); - } - - switch(pData->uiType) - { - case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); - break; - case CHAT_TYPE_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_BOSS_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - } -} - -void Script::RegisterSelf() -{ - // try to find scripts which try to use another script's allocated memory - // that means didn't allocate memory for script - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - // somebody forgot to allocate memory for a script by a method like this: newscript = new Script - if (m_scripts[i] == this) - { - error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str()); - // don't register it - // and don't delete it because its memory is used for another script - return; - } - } - - int id = GetScriptId(Name.c_str()); - if (id) - { - // try to find the script in assigned scripts - bool IsExist = false; - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - if (m_scripts[i]) - { - // if the assigned script's name and the new script's name is the same - if (m_scripts[i]->Name == Name) - { - IsExist = true; - break; - } - } - } - - // if the script doesn't assigned -> assign it! - if (!IsExist) - { - m_scripts[id] = this; - ++num_sc_scripts; - } - // if the script is already assigned -> delete it! - else - { - // TODO: write a better error message than this one :) - error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str()); - delete this; - } - } - else - { - if (Name.find("example") == std::string::npos) - error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); - delete this; - } -} - -void ScriptMgr::OnLogin(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogin) return; - tmpscript->pOnLogin(pPlayer); -} - -void ScriptMgr::OnLogout(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogout) return; - tmpscript->pOnLogout(pPlayer); -} - -void ScriptMgr::OnPVPKill(Player *killer, Player *killed) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPVPKill) return; - tmpscript->pOnPVPKill(killer, killed); -} - -bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnSpellCast) return true; - return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); -} - -uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetXP) return amount; - return tmpscript->pOnGetXP(pPlayer,amount); -} - -uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetMoney) return amount; - return tmpscript->pOnGetMoney(pPlayer,amount); -} - -bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPlayerChat) return true; - return tmpscript->pOnPlayerChat(pPlayer,text); -} - -void ScriptMgr::OnServerStartup() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerStartup) return; - tmpscript->pOnServerStartup(); -} - -void ScriptMgr::OnServerShutdown() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerShutdown) return; - tmpscript->pOnServerShutdown(); -} - -void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnAreaChange) return; - tmpscript->pOnAreaChange(pPlayer, pArea); -} - -bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemClick) return true; - return tmpscript->pOnItemClick(pPlayer,pItem); -} - -bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemOpen) return true; - return tmpscript->pOnItemOpen(pPlayer,pItem); -} - -bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGoClick) return true; - return tmpscript->pOnGoClick(pPlayer,pGameObject); -} - -void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnCreatureKill) return; - tmpscript->pOnCreatureKill(pPlayer,pCreature); -} - -char const* ScriptMgr::ScriptsVersion() -{ - return "Integrated Trinity Scripts"; -} - -bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipHello(pPlayer, pCreature); -} - -bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) -{ - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); -} - -bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); -} - -bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); -} - -bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); -} - -bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestComplete) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); -} - -uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pNPCDialogStatus(pPlayer, pCreature); -} - -uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGODialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGODialogStatus(pPlayer, pGO); -} - -bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemHello(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOHello(pPlayer, pGO); -} - -bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); -} - -bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); -} - -void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript) return; - tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent); -} - -bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) -{ - Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; - if (!tmpscript || !tmpscript->pAreaTrigger) return false; - - return tmpscript->pAreaTrigger(pPlayer, atEntry); -} - -CreatureAI* ScriptMgr::GetAI(Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->GetAI) return NULL; - - return tmpscript->GetAI(pCreature); -} - -bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemUse) return false; - - return tmpscript->pItemUse(pPlayer, pItem, targets); -} - -bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) -{ - Script *tmpscript = m_scripts[pItemProto->ScriptId]; - if (!tmpscript || !tmpscript->pItemExpire) return true; - - return tmpscript->pItemExpire(pPlayer, pItemProto); -} - -bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) -{ - Script *tmpscript = m_scripts[crTarget->GetScriptId()]; - - if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; - - return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); -} - -bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) -{ - Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; - - return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); -} - -bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) -{ - Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyItem) return false; - - return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); -} - -InstanceData* ScriptMgr::CreateInstanceData(Map *map) -{ - if (!map->IsDungeon()) return NULL; - - Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; - if (!tmpscript || !tmpscript->GetInstanceData) return NULL; - - return tmpscript->GetInstanceData(map); -} - |