diff options
author | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
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committer | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
commit | 377d05e15d4d769fee22fae6070973a8fe186846 (patch) | |
tree | b79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/ScriptMgr/ScriptMgr.cpp | |
parent | 4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff) |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/ScriptMgr/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/ScriptMgr/ScriptMgr.cpp | 549 |
1 files changed, 0 insertions, 549 deletions
diff --git a/src/server/game/ScriptMgr/ScriptMgr.cpp b/src/server/game/ScriptMgr/ScriptMgr.cpp deleted file mode 100644 index 2dcfd258942..00000000000 --- a/src/server/game/ScriptMgr/ScriptMgr.cpp +++ /dev/null @@ -1,549 +0,0 @@ -/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#include "ScriptedPch.h" -#include "Config/Config.h" -#include "Database/DatabaseEnv.h" -#include "DBCStores.h" -#include "ObjectMgr.h" -#include "ProgressBar.h" -#include "ScriptLoader.h" -#include "ScriptSystem.h" -#include "Policies/SingletonImp.h" - -INSTANTIATE_SINGLETON_1(ScriptMgr); - -int num_sc_scripts; -Script *m_scripts[MAX_SCRIPTS]; - -void FillSpellSummary(); -void LoadOverridenSQLData(); - -void ScriptMgr::LoadDatabase() -{ - pSystemMgr.LoadVersion(); - pSystemMgr.LoadScriptTexts(); - pSystemMgr.LoadScriptTextsCustom(); - pSystemMgr.LoadScriptWaypoints(); -} - -struct TSpellSummary { - uint8 Targets; // set of enum SelectTarget - uint8 Effects; // set of enum SelectEffect -}extern *SpellSummary; - -ScriptMgr::ScriptMgr() -{ - -} -ScriptMgr::~ScriptMgr() -{ - -} - -void ScriptMgr::ScriptsInit() -{ - //Trinity Script startup - outstring_log(" _____ _ _ _ ____ _ _"); - outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); - outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); - outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); - outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); - outstring_log(" |___/ |_| "); - outstring_log(""); - outstring_log(""); - - //Load database (must be called after SD2Config.SetSource). - LoadDatabase(); - - outstring_log("TSCR: Loading C++ scripts"); - barGoLink bar(1); - bar.step(); - outstring_log(""); - - for (uint16 i =0; i<MAX_SCRIPTS; ++i) - m_scripts[i]=NULL; - - FillSpellSummary(); - - AddScripts(); - - outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); - - outstring_log(">> Load Overriden SQL Data."); - LoadOverridenSQLData(); -} - -//********************************* -//*** Functions used globally *** - -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) -{ - if (!pSource) - { - error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); - return; - } - - if (iTextEntry >= 0) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); - - if (!pData) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); - - if (pData->uiSoundId) - { - if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) - { - pSource->SendPlaySound(pData->uiSoundId, false); - } - else - error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); - } - - if (pData->uiEmote) - { - if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) - ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); - else - error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); - } - - switch(pData->uiType) - { - case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); - break; - case CHAT_TYPE_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_BOSS_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - } -} - -void Script::RegisterSelf() -{ - // try to find scripts which try to use another script's allocated memory - // that means didn't allocate memory for script - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - // somebody forgot to allocate memory for a script by a method like this: newscript = new Script - if (m_scripts[i] == this) - { - error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str()); - // don't register it - // and don't delete it because its memory is used for another script - return; - } - } - - int id = GetScriptId(Name.c_str()); - if (id) - { - // try to find the script in assigned scripts - bool IsExist = false; - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - if (m_scripts[i]) - { - // if the assigned script's name and the new script's name is the same - if (m_scripts[i]->Name == Name) - { - IsExist = true; - break; - } - } - } - - // if the script doesn't assigned -> assign it! - if (!IsExist) - { - m_scripts[id] = this; - ++num_sc_scripts; - } - // if the script is already assigned -> delete it! - else - { - // TODO: write a better error message than this one :) - error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str()); - delete this; - } - } - else - { - if (Name.find("example") == std::string::npos) - error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); - delete this; - } -} - -void ScriptMgr::OnLogin(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogin) return; - tmpscript->pOnLogin(pPlayer); -} - -void ScriptMgr::OnLogout(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogout) return; - tmpscript->pOnLogout(pPlayer); -} - -void ScriptMgr::OnPVPKill(Player *killer, Player *killed) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPVPKill) return; - tmpscript->pOnPVPKill(killer, killed); -} - -bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnSpellCast) return true; - return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); -} - -uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetXP) return amount; - return tmpscript->pOnGetXP(pPlayer,amount); -} - -uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetMoney) return amount; - return tmpscript->pOnGetMoney(pPlayer,amount); -} - -bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPlayerChat) return true; - return tmpscript->pOnPlayerChat(pPlayer,text); -} - -void ScriptMgr::OnServerStartup() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerStartup) return; - tmpscript->pOnServerStartup(); -} - -void ScriptMgr::OnServerShutdown() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerShutdown) return; - tmpscript->pOnServerShutdown(); -} - -void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnAreaChange) return; - tmpscript->pOnAreaChange(pPlayer, pArea); -} - -bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemClick) return true; - return tmpscript->pOnItemClick(pPlayer,pItem); -} - -bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemOpen) return true; - return tmpscript->pOnItemOpen(pPlayer,pItem); -} - -bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGoClick) return true; - return tmpscript->pOnGoClick(pPlayer,pGameObject); -} - -void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnCreatureKill) return; - tmpscript->pOnCreatureKill(pPlayer,pCreature); -} - -char const* ScriptMgr::ScriptsVersion() -{ - return "Integrated Trinity Scripts"; -} - -bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipHello(pPlayer, pCreature); -} - -bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) -{ - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); -} - -bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); -} - -bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); -} - -bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); -} - -bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestComplete) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); -} - -uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pNPCDialogStatus(pPlayer, pCreature); -} - -uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGODialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGODialogStatus(pPlayer, pGO); -} - -bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemHello(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOHello(pPlayer, pGO); -} - -bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); -} - -bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); -} - -void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript) return; - tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent); -} - -bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) -{ - Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; - if (!tmpscript || !tmpscript->pAreaTrigger) return false; - - return tmpscript->pAreaTrigger(pPlayer, atEntry); -} - -CreatureAI* ScriptMgr::GetAI(Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->GetAI) return NULL; - - return tmpscript->GetAI(pCreature); -} - -bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemUse) return false; - - return tmpscript->pItemUse(pPlayer, pItem, targets); -} - -bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) -{ - Script *tmpscript = m_scripts[pItemProto->ScriptId]; - if (!tmpscript || !tmpscript->pItemExpire) return true; - - return tmpscript->pItemExpire(pPlayer, pItemProto); -} - -bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) -{ - Script *tmpscript = m_scripts[crTarget->GetScriptId()]; - - if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; - - return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); -} - -bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) -{ - Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; - - return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); -} - -bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) -{ - Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyItem) return false; - - return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); -} - -InstanceData* ScriptMgr::CreateInstanceData(Map *map) -{ - if (!map->IsDungeon()) return NULL; - - Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; - if (!tmpscript || !tmpscript->GetInstanceData) return NULL; - - return tmpscript->GetInstanceData(map); -} - |