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Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 90c1b432416..b141f889196 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -539,8 +539,8 @@ void Map::ScriptsProcess()
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
- Player* pTarget = target->ToPlayer();
- if (pTarget)
+ Player* plrTarget = target->ToPlayer();
+ if (plrTarget)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
@@ -552,8 +552,8 @@ void Map::ScriptsProcess()
}
else
{
- pTarget = source->ToPlayer();
- if (target)
+ plrTarget = source->ToPlayer();
+ if (plrTarget)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
@@ -566,19 +566,18 @@ void Map::ScriptsProcess()
else
{
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
+ step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
+ target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance))))
- pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(plrTarget, float(step.script->QuestExplored.Distance))))
+ plrTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
- pTarget->FailQuest(step.script->QuestExplored.QuestID);
+ plrTarget->FailQuest(step.script->QuestExplored.QuestID);
break;
}