diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 17a71ed8ff8..adf37585e51 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1207,12 +1207,11 @@ void ScriptMgr::FillSpellSummary() } } -template<typename T, typename F> -void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& extractor) +template<typename T, typename F, typename O> +void CreateSpellOrAuraScripts(uint32 spellId, std::vector<T*>& scriptVector, F&& extractor, O* objectInvoker) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - - for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (auto itr = bounds.first; itr != bounds.second; ++itr) { // When the script is disabled continue with the next one if (!itr->second.second) @@ -1223,24 +1222,28 @@ void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& e continue; T* script = (*tmpscript.*extractor)(); - if (!script) continue; script->_Init(&tmpscript->GetName(), spellId); + if (!script->_Load(objectInvoker)) + { + delete script; + continue; + } scriptVector.push_back(script); } } -void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector) +void ScriptMgr::CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript, invoker); } -void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector) +void ScriptMgr::CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript, invoker); } SpellScriptLoader* ScriptMgr::GetSpellScriptLoader(uint32 scriptId) |