diff options
author | ariel- <ariel-@users.noreply.github.com> | 2016-11-13 21:44:04 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2016-11-14 05:35:41 -0300 |
commit | 780d1019f217263ff96e7e51d412eb952983b761 (patch) | |
tree | b0f27002cbb10e82082d9d71c24ba2653527dea0 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | f7d351fb709b15a0ffa5e9361aa16407c4385f14 (diff) |
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
(cherry picked from commit cbb5c073ceb951fa138bb05b55de8b21ffd83063)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 17a71ed8ff8..adf37585e51 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1207,12 +1207,11 @@ void ScriptMgr::FillSpellSummary() } } -template<typename T, typename F> -void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& extractor) +template<typename T, typename F, typename O> +void CreateSpellOrAuraScripts(uint32 spellId, std::vector<T*>& scriptVector, F&& extractor, O* objectInvoker) { SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - - for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr) + for (auto itr = bounds.first; itr != bounds.second; ++itr) { // When the script is disabled continue with the next one if (!itr->second.second) @@ -1223,24 +1222,28 @@ void CreateSpellOrAuraScripts(uint32 spellId, std::list<T*>& scriptVector, F&& e continue; T* script = (*tmpscript.*extractor)(); - if (!script) continue; script->_Init(&tmpscript->GetName(), spellId); + if (!script->_Load(objectInvoker)) + { + delete script; + continue; + } scriptVector.push_back(script); } } -void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector) +void ScriptMgr::CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetSpellScript, invoker); } -void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector) +void ScriptMgr::CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const { - CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript); + CreateSpellOrAuraScripts(spellId, scriptVector, &SpellScriptLoader::GetAuraScript, invoker); } SpellScriptLoader* ScriptMgr::GetSpellScriptLoader(uint32 scriptId) |