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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index df5af95ac30..f603c76c8d3 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -392,7 +392,24 @@ class ItemScript : public ScriptObject
virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
};
-class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
+class UnitScript : public ScriptObject
+{
+ protected:
+
+ UnitScript(const char* name);
+
+ public:
+ // Called when DoT's Tick Damage is being Dealt
+ virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Melee Damage is being Dealt
+ virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Spell Damage is being Dealt
+ virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
+};
+
+class CreatureScript : public UnitScript, public UpdatableScript<Creature>
{
protected:
@@ -583,7 +600,7 @@ class ConditionScript : public ScriptObject
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
-class VehicleScript : public ScriptObject
+class VehicleScript : public UnitScript
{
protected:
@@ -654,7 +671,7 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class PlayerScript : public ScriptObject
+class PlayerScript : public UnitScript
{
protected:
@@ -1031,6 +1048,12 @@ class ScriptMgr
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupDisband(Group* group);
+ public: /* UnitScript */
+
+ void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
+ void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
+ void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
+
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }