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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp30
-rw-r--r--src/server/game/Scripting/ScriptMgr.h29
2 files changed, 53 insertions, 6 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 216eee949f6..c7eebb0919e 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -217,6 +217,7 @@ void ScriptMgr::Unload()
SCR_CLEAR(PlayerScript);
SCR_CLEAR(GuildScript);
SCR_CLEAR(GroupScript);
+ SCR_CLEAR(UnitScript);
#undef SCR_CLEAR
}
@@ -1338,6 +1339,22 @@ void ScriptMgr::OnGroupDisband(Group* group)
FOREACH_SCRIPT(GroupScript)->OnDisband(group);
}
+// Unit
+void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
+}
+
+void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
+}
+
+void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
+}
+
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
@@ -1362,6 +1379,12 @@ FormulaScript::FormulaScript(const char* name)
ScriptRegistry<FormulaScript>::AddScript(this);
}
+UnitScript::UnitScript(const char* name)
+ : ScriptObject(name)
+{
+ ScriptRegistry<UnitScript>::AddScript(this);
+}
+
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
@@ -1396,7 +1419,7 @@ ItemScript::ItemScript(const char* name)
}
CreatureScript::CreatureScript(const char* name)
- : ScriptObject(name)
+ : UnitScript(name)
{
ScriptRegistry<CreatureScript>::AddScript(this);
}
@@ -1450,7 +1473,7 @@ ConditionScript::ConditionScript(const char* name)
}
VehicleScript::VehicleScript(const char* name)
- : ScriptObject(name)
+ : UnitScript(name)
{
ScriptRegistry<VehicleScript>::AddScript(this);
}
@@ -1474,7 +1497,7 @@ AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
}
PlayerScript::PlayerScript(const char* name)
- : ScriptObject(name)
+ : UnitScript(name)
{
ScriptRegistry<PlayerScript>::AddScript(this);
}
@@ -1520,6 +1543,7 @@ template class ScriptRegistry<AchievementCriteriaScript>;
template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>;
+template class ScriptRegistry<UnitScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index df5af95ac30..f603c76c8d3 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -392,7 +392,24 @@ class ItemScript : public ScriptObject
virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
};
-class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
+class UnitScript : public ScriptObject
+{
+ protected:
+
+ UnitScript(const char* name);
+
+ public:
+ // Called when DoT's Tick Damage is being Dealt
+ virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Melee Damage is being Dealt
+ virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Spell Damage is being Dealt
+ virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
+};
+
+class CreatureScript : public UnitScript, public UpdatableScript<Creature>
{
protected:
@@ -583,7 +600,7 @@ class ConditionScript : public ScriptObject
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
-class VehicleScript : public ScriptObject
+class VehicleScript : public UnitScript
{
protected:
@@ -654,7 +671,7 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class PlayerScript : public ScriptObject
+class PlayerScript : public UnitScript
{
protected:
@@ -1031,6 +1048,12 @@ class ScriptMgr
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupDisband(Group* group);
+ public: /* UnitScript */
+
+ void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
+ void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
+ void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
+
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }