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-rw-r--r--src/server/game/Scripting/MapScripts.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp6
-rw-r--r--src/server/game/Scripting/ScriptMgr.h2
-rw-r--r--src/server/game/Scripting/ScriptSystem.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 7cee754bba7..d36e351ba9d 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -698,7 +698,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_CAST_SPELL:
{
- // TODO: Allow gameobjects to be targets and casters
+ /// @todo Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 32fe5d2ef33..21eb6f74221 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -766,7 +766,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
ASSERT(player);
ASSERT(creature);
- // TODO: 100 is a funny magic number to have hanging around here...
+ /// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, creature);
@@ -852,7 +852,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
ASSERT(player);
ASSERT(go);
- // TODO: 100 is a funny magic number to have hanging around here...
+ /// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, go);
@@ -918,7 +918,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
- // TODO: Implement script-side battlegrounds.
+ /// @todo Implement script-side battlegrounds.
ASSERT(false);
return NULL;
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index b13c2da7f6c..480a7f6cea1 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -71,7 +71,7 @@ struct OutdoorPvPData;
/*
- TODO: Add more script type classes.
+ @todo Add more script type classes.
MailScript
SessionScript
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index cc65d493f3e..0641cebd18f 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -10,7 +10,7 @@
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
-//TODO: find better namings and definitions.
+/// @todo find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.