diff options
Diffstat (limited to 'src/server/game/Server/BattlenetServerManager.cpp')
-rw-r--r-- | src/server/game/Server/BattlenetServerManager.cpp | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp deleted file mode 100644 index 1256943e565..00000000000 --- a/src/server/game/Server/BattlenetServerManager.cpp +++ /dev/null @@ -1,80 +0,0 @@ -/* - * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Config.h" -#include "World.h" -#include "ZmqContext.h" -#include "BattlenetServerManager.h" - -void IPC::BattlenetComm::ServerManager::InitializeConnection() -{ - std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1"); - int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118); - _socket = new ZmqMux("inproc://bnetmgr", "tcp://" + bnetserverAddress + ":" + std::to_string(bnetserverPort)); - _socket->Start(); -} - -void IPC::BattlenetComm::ServerManager::CloseConnection() -{ - _socket->End(); - delete _socket; - _socket = nullptr; -} - -IPC::BattlenetComm::ServerManager& IPC::BattlenetComm::ServerManager::Instance() -{ - static ServerManager instance; - return instance; -} - -IPC::BattlenetComm::Header IPC::BattlenetComm::ServerManager::CreateHeader(BnetCommands command) -{ - Header header; - header.Ipc.Channel = IPC_CHANNEL_BNET; - header.Ipc.Command = command; - header.Realm = realm.Id; - return header; -} - -void IPC::BattlenetComm::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online) -{ - // Do nothing for Grunt login - if (!battlenetAccountId) - return; - - Header header = CreateHeader(BNET_CHANGE_TOON_ONLINE_STATE); - ToonHandle toon; - toon.AccountId = battlenetAccountId; - toon.GameAccountId = gameAccountId; - toon.Guid = guid.GetCounter(); - toon.Name = name; - - zmqpp::message msg; - msg << header; - msg << toon; - msg << online; - - Send(&msg); -} - -void IPC::BattlenetComm::ServerManager::Send(zmqpp::message* msg) -{ - if (!_socket) - return; - - _socket->Send(msg); -} |