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-rw-r--r--src/server/game/CMakeLists.txt2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
-rw-r--r--src/server/game/Server/BattlenetServerManager.cpp80
-rw-r--r--src/server/game/Server/BattlenetServerManager.h57
-rw-r--r--src/server/game/Server/WorldSession.cpp3
5 files changed, 1 insertions, 144 deletions
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 1dbc75d10af..bba0614d421 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -40,7 +40,7 @@ target_include_directories(game
target_link_libraries(game
PUBLIC
- ipc
+ shared
Detour)
set_target_properties(game
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ef197cbe541..dff529891b6 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -21,7 +21,6 @@
#include "ArenaTeamMgr.h"
#include "AuthenticationPackets.h"
#include "Battleground.h"
-#include "BattlenetServerManager.h"
#include "BattlePetPackets.h"
#include "CalendarMgr.h"
#include "CharacterPackets.h"
@@ -1138,8 +1137,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
- sBattlenetServer.SendChangeToonOnlineState(GetBattlenetAccountId(), GetAccountId(), _player->GetGUID(), _player->GetName(), true);
-
delete holder;
}
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp
deleted file mode 100644
index 1256943e565..00000000000
--- a/src/server/game/Server/BattlenetServerManager.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Config.h"
-#include "World.h"
-#include "ZmqContext.h"
-#include "BattlenetServerManager.h"
-
-void IPC::BattlenetComm::ServerManager::InitializeConnection()
-{
- std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1");
- int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118);
- _socket = new ZmqMux("inproc://bnetmgr", "tcp://" + bnetserverAddress + ":" + std::to_string(bnetserverPort));
- _socket->Start();
-}
-
-void IPC::BattlenetComm::ServerManager::CloseConnection()
-{
- _socket->End();
- delete _socket;
- _socket = nullptr;
-}
-
-IPC::BattlenetComm::ServerManager& IPC::BattlenetComm::ServerManager::Instance()
-{
- static ServerManager instance;
- return instance;
-}
-
-IPC::BattlenetComm::Header IPC::BattlenetComm::ServerManager::CreateHeader(BnetCommands command)
-{
- Header header;
- header.Ipc.Channel = IPC_CHANNEL_BNET;
- header.Ipc.Command = command;
- header.Realm = realm.Id;
- return header;
-}
-
-void IPC::BattlenetComm::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
-{
- // Do nothing for Grunt login
- if (!battlenetAccountId)
- return;
-
- Header header = CreateHeader(BNET_CHANGE_TOON_ONLINE_STATE);
- ToonHandle toon;
- toon.AccountId = battlenetAccountId;
- toon.GameAccountId = gameAccountId;
- toon.Guid = guid.GetCounter();
- toon.Name = name;
-
- zmqpp::message msg;
- msg << header;
- msg << toon;
- msg << online;
-
- Send(&msg);
-}
-
-void IPC::BattlenetComm::ServerManager::Send(zmqpp::message* msg)
-{
- if (!_socket)
- return;
-
- _socket->Send(msg);
-}
diff --git a/src/server/game/Server/BattlenetServerManager.h b/src/server/game/Server/BattlenetServerManager.h
deleted file mode 100644
index 3892ac5040f..00000000000
--- a/src/server/game/Server/BattlenetServerManager.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BattlenetMgr_h__
-#define BattlenetMgr_h__
-
-#include "ZmqMux.h"
-#include "Commands.h"
-
-namespace zmqpp
-{
- class socket;
- class message;
-}
-
-namespace IPC
-{
- namespace BattlenetComm
- {
- class ServerManager
- {
- ServerManager() : _socket(nullptr) { }
-
- public:
- void InitializeConnection();
- void CloseConnection();
-
- static ServerManager& Instance();
-
- void SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online);
-
- private:
- void Send(zmqpp::message* msg);
-
- static Header CreateHeader(BnetCommands command);
- ZmqMux* _socket;
- };
- }
-}
-
-#define sBattlenetServer IPC::BattlenetComm::ServerManager::Instance()
-
-#endif // BattlenetMgr_h__
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index f68fc5efaf5..ebb3ea02896 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -42,7 +42,6 @@
#include "SocialMgr.h"
#include "ScriptMgr.h"
#include "WardenWin.h"
-#include "BattlenetServerManager.h"
#include "AuthenticationPackets.h"
#include "CharacterPackets.h"
#include "ClientConfigPackets.h"
@@ -612,8 +611,6 @@ void WorldSession::LogoutPlayer(bool save)
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d",
GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel());
- sBattlenetServer.SendChangeToonOnlineState(GetBattlenetAccountId(), GetAccountId(), _player->GetGUID(), _player->GetName(), false);
-
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);